OsGetHealth
From OpenSimulator
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| − | |description=Gets an avatars health by key and returns the value as a float. | + | |description=Gets an avatars health by key and returns the value as a float. (currently availiable in master dev only not in 0.7.4) |
See also [[OsCauseDamage]], [[OsCauseHealing]]. | See also [[OsCauseDamage]], [[OsCauseHealing]]. | ||
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}} | }} | ||
Revision as of 12:43, 2 September 2012
float osGetHealth(string avatar)
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| Gets an avatars health by key and returns the value as a float. (currently availiable in master dev only not in 0.7.4)
See also OsCauseDamage, OsCauseHealing. | |
| Threat Level | None |
| Permissions | No permissions specified |
| Extra Delay | No function delay specified |
| Example(s) | |
default { touch(integer t) { key agentID = llDetectedKey(0); osCauseDamage(agentID, 50); llSay(0, llKey2Name(agentID) + " has " + (string)osGetHealth(agentID) + "% health left."); } } | |