OsTerrainFlush
From OpenSimulator
(Difference between revisions)
m (some syntax modification (may be major or minor)) |
m (Robot: Replacing 'OpenSim' to 'OpenSimulator', which is the precise name) |
||
Line 13: | Line 13: | ||
} | } | ||
</source> | </source> | ||
− | |description=Function updates terrain changes to | + | |description=Function updates terrain changes to OpenSimulator database. This should be called after all the terrain-changes have been done to update Terrain Data. |
Used in conjunction with [[OsSetTerrainHeight]] | Used in conjunction with [[OsSetTerrainHeight]] | ||
| | | | ||
}} | }} |
Revision as of 22:52, 3 March 2012
void osTerrainFlush();
C#: void osTerrainFlush() | |
Function updates terrain changes to OpenSimulator database. This should be called after all the terrain-changes have been done to update Terrain Data.
Used in conjunction with OsSetTerrainHeight | |
Threat Level | VeryLow |
Permissions | No permissions specified |
Extra Delay | No function delay specified |
Example(s) | |
default { touch_start() { osTerrainSetHeight(40, 101, 21.4); osTerrainFlush(); } } |