Permissions (Server)
From OpenSimulator
(→God) |
m (Robot: Cosmetic changes) |
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On this page, each permission group is defined as a 'Set' - that is, who is within that set. A Set can contain other Sets. | On this page, each permission group is defined as a 'Set' - that is, who is within that set. A Set can contain other Sets. | ||
− | ==Region Master== | + | == Region Master == |
Due to historical reasons, The Region Master is called Master Avatar, Region Master or Region Owner interchangeably. | Due to historical reasons, The Region Master is called Master Avatar, Region Master or Region Owner interchangeably. | ||
− | ===Set=== | + | === Set === |
1/Region, specified in the region xml. | 1/Region, specified in the region xml. | ||
− | ===Permissions=== | + | === Permissions === |
− | ==Administrator== | + | == Administrator == |
Somebody set to administrate the content of a set of regions within an estate. | Somebody set to administrate the content of a set of regions within an estate. | ||
− | ===Set=== | + | === Set === |
* if (Region Owner is God) Region Owner | * if (Region Owner is God) Region Owner | ||
* if (Grid Gods Allowed) GodLevel > 200 | * if (Grid Gods Allowed) GodLevel > 200 | ||
* Estate Owner | * Estate Owner | ||
− | ===Permissions=== | + | === Permissions === |
− | ==Estate Owner== | + | == Estate Owner == |
− | ===Set=== | + | === Set === |
Specified in estate_settings | Specified in estate_settings | ||
− | ===Permissions=== | + | === Permissions === |
− | ==God== | + | == God == |
A 'God' has a 'god level' - this concept is under development. The 'god' concept is a way to assign users trust levels, rather than incorporating them into a policy group like 'administrators' or 'estate managers'. See also [[Userlevel]] | A 'God' has a 'god level' - this concept is under development. The 'god' concept is a way to assign users trust levels, rather than incorporating them into a policy group like 'administrators' or 'estate managers'. See also [[Userlevel]] | ||
− | ===Set=== | + | === Set === |
Administrators | Administrators | ||
− | ===Permissions=== | + | === Permissions === |
− | ==Estate Manager== | + | == Estate Manager == |
− | ===Set=== | + | === Set === |
* Estate Owner | * Estate Owner | ||
* Listed in estate_managers | * Listed in estate_managers | ||
− | ===Permissions=== | + | === Permissions === |
− | ==Parcel Owner== | + | == Parcel Owner == |
− | ===Set=== | + | === Set === |
Specified in land | Specified in land | ||
− | ===Permissions=== | + | === Permissions === |
− | ==Parcels Managers== | + | == Parcels Managers == |
− | ===Set=== | + | === Set === |
* Parcel Owner | * Parcel Owner | ||
* Estate Managers | * Estate Managers | ||
* Administrators | * Administrators | ||
− | ===Permissions=== | + | === Permissions === |
− | ==Object Manager== | + | == Object Manager == |
Has permissions to manage content on an object level. | Has permissions to manage content on an object level. | ||
Line 70: | Line 70: | ||
* Admin should be able to edit anything in the sim (including admin objects) | * Admin should be able to edit anything in the sim (including admin objects) | ||
− | ===Set=== | + | === Set === |
* if locked only Administrators | * if locked only Administrators | ||
* if not locked, | * if not locked, |
Revision as of 19:54, 3 March 2012
This page aims to explain the server side permissions as implemented by the default PermissionsModule.
This article or section contains incomplete information. Please help us by completing the content on this page. |
On this page, each permission group is defined as a 'Set' - that is, who is within that set. A Set can contain other Sets.
Region Master
Due to historical reasons, The Region Master is called Master Avatar, Region Master or Region Owner interchangeably.
Set
1/Region, specified in the region xml.
Permissions
Administrator
Somebody set to administrate the content of a set of regions within an estate.
Set
- if (Region Owner is God) Region Owner
- if (Grid Gods Allowed) GodLevel > 200
- Estate Owner
Permissions
Estate Owner
Set
Specified in estate_settings
Permissions
God
A 'God' has a 'god level' - this concept is under development. The 'god' concept is a way to assign users trust levels, rather than incorporating them into a policy group like 'administrators' or 'estate managers'. See also Userlevel
Set
Administrators
Permissions
Estate Manager
Set
- Estate Owner
- Listed in estate_managers
Permissions
Parcel Owner
Set
Specified in land
Permissions
Parcels Managers
Set
- Parcel Owner
- Estate Managers
- Administrators
Permissions
Object Manager
Has permissions to manage content on an object level.
Comments taken from the code:
- The default is to deny.
- People shouldn't be able to do anything with locked objects, except the Administrator. The 'set permissions' runs through a different permission check, so when an object owner sets an object locked, the only thing that they can do is unlock it. Nobody but the object owner can set permissions on an object.
- Object owners should be able to edit their own content
- Users should be able to edit what is over their land.
- Estate users should be able to edit anything in the sim
- Admin objects should not be editable by estate managers or parcel owners
- Admin should be able to edit anything in the sim (including admin objects)
Set
- if locked only Administrators
- if not locked,
- Object Owner
- if(Owner not Administrator) Parcel Owner
- if(Owner not Administrator) Estate Manager
- Administrator