Scripting Documentation

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(About OpenSim scripting: Ouch, let's speak English people!)
(How to use scripts in OpenSim: Let's stay sharp and to the point!)
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==How to use scripts in OpenSim==
 
==How to use scripts in OpenSim==
Have a look at the [http://wiki.secondlife.com/wiki/LSL_Portal LSL wiki] to learn LSL. The current procedure to get a script working in OpenSim is:
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Have a look at the [http://wiki.secondlife.com/wiki/LSL_Tutorial LSL wiki] to learn the scripting basics.
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<!-- We've shown the reader where and how to learn how to create/edit scripts. We therefore do not need to give them our own tutorial. -->
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<!--The current procedure to get a script working in OpenSim is:
 
* Create a new script in inventory. (Inventory -> Create -> New Script)
 
* Create a new script in inventory. (Inventory -> Create -> New Script)
 
* Write whatever script you want there, or copy the script contents of another script in the pre-existing OpenSim library. Check [[LSL Status]] for what commands that are supported.
 
* Write whatever script you want there, or copy the script contents of another script in the pre-existing OpenSim library. Check [[LSL Status]] for what commands that are supported.
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* If there is an error in the script when saving or when dropped into an object, an error alert is displayed for a short time. Click on the alert to display the Debug Window and the script error.  
 
* If there is an error in the script when saving or when dropped into an object, an error alert is displayed for a short time. Click on the alert to display the Debug Window and the script error.  
 
* To deactivate a script, edit the script and uncheck 'Running'. This also stops error alerts when saving scripts.
 
* To deactivate a script, edit the script and uncheck 'Running'. This also stops error alerts when saving scripts.
<!-- Commented out and rewriting below, because i think the writer misunderstood some behavior. Although i could be wrong and some scripts may remain active in an OpenSim instance
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* Deleting a script from the object will not always stop its effects. Examples of this are hovertexts, or particles. The reason why they stay even after the script is deleted, is because hovertext and particles are prim properties, which can only be edited through a script. To get rid of the effects, you must first deactivate them in your script, before deleting the script. If you deleted your script before you've cleared the effects, you will have to make a script that will deactivate or clear them, and use them in that prim.
* Deleting the script from the object will not always deactivate a script. If a script is running in a prim and the script is deleted, the script may persist in the prim - which can be useful. Be sure scripts are not running when you wish to delete them.
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-->
 
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* Deleting a script from the object will not always stop its effects. Examples of this are hovertexts, or particles. The reason why they stay even after the script is deleted, is because hovertext and particles are prim properties, which can only be edited through a script. To get rid of the effects, you must first deactivate them in your script, before deleting the script. If you deleted your script before you've cleared the effects, you will have to make a script that will deactivate or clear them, and use them in that prim.
 
 
 
  
There are still some defects:
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Please note:
 
* Line numbers in error messages may miss by 1 or 2 lines.
 
* Line numbers in error messages may miss by 1 or 2 lines.
 
* Error messages are often cryptic, and tend to be long.
 
* Error messages are often cryptic, and tend to be long.

Revision as of 07:21, 13 February 2012

Contents

About OpenSim scripting

An important ingredient in Second Life is scripting. It is the engine that drives it all. In SL LSL (Linden Scripting Language) is the language you have to use. This language has its limitations, and is executed very slowly. But nevertheless it works and it gets the job done.

OpenSim today supports LSL,OSL and C# scripts. But with limitations:

  • Not all commands and events have been implemented. See LSL/OSSL Status for details on what commands work and which don't.
  • The OpenSim script engine compiles the LSL code down to .Net code that is JIT'ed to CPU native code (in layman's terms, when a script is run on OpenSim, it gets translated to something that the CPU directly can understand.). In effect this means that a LSL script in OpenSim should run faster than in Second Life.
  • Stability and security: see Script Execution Sandbox.

How to use scripts in OpenSim

Have a look at the LSL wiki to learn the scripting basics.

Please note:

  • Line numbers in error messages may miss by 1 or 2 lines.
  • Error messages are often cryptic, and tend to be long.
  • Linux/Mac users may need to upgrade the default mono to include "mono-complete" for some scripts. See http://opensimulator.org/mantis/view.php?id=5007 for details.

How to contribute

The ScriptEngine is being developed by many developers. New developers are always welcome. If you want to contribute, even just a tiny little bit, have a look at the OpenSim.Region.ScriptEngine page. There is a lot of developer activity on IRC (Support), feel free to drop in.

Additional Resources for Scripting (LSL)

There have been many questions regarding scripts and tools for scripting lately. Presented here are a variety of Links to Resources which will help most people with Scripting LSL.


OpenSimulator Specific Materials:

Suggested Links for LSL wikis:

Note the Tutorials, Examples & Script Libraries

Off-World Local LSL Editing Tools & Syntax Highlighters

Note: most do not support osFunctions

LSL EDITOR (no osFunctions) Windows version available

Now an Open Source project. New release is February 2012 (Ver.2.44.2). A valuable tool and easy install.

LSL Plus (no osFunctions) Windows version availableMacOSX version availableLinux version available

Open source Eclipse plugin. Regular updates. Not quite as quick to get installed as LSLEditor, but very good tool.

Notepad++ (osFunctions supported with add-on UDF) Windows version available

Windows only Editor with enhanced capabilities & supports most languages. Very powerful & feature rich.

KATE (no osFunctions) Windows version availableMacOSX version availableLinux version available

Free and open source text editor, supporting lots of scriptinmg and programming languages out of the box. This includes LSL.

More editors are listed at http://wiki.secondlife.com/wiki/LSL_Alternate_Editors


Syntax Highlighting


Miscelaneous:

  • Presentation Board - Simple Presentation Board that slides through inventory textures...

Additional Resources for Scripting (OSSL)

There have been many questions regarding scripts and tools for scripting lately. Presented here are a a few links to Resources which will help most people with OSSL scripting.

See Also

Personal tools
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