OsGetScriptEngineName

From OpenSimulator

(Difference between revisions)
Jump to: navigation, search
m (some syntax modification (may be major or minor))
Line 2: Line 2:
 
|threat_level=High
 
|threat_level=High
 
|function_syntax=string osGetScriptEngineName()
 
|function_syntax=string osGetScriptEngineName()
|ossl_example=
+
|ossl_example=<source lang = "lsl">
 +
// ----------------------------------------------------------------
 +
// Example / Sample Script to show function use.
 +
//
 +
// Script Title:    osGetScriptEngineName.lsl
 +
// Script Author:  WSM
 +
// Threat Level:    High
 +
// Script Source:  http://opensimulator.org/wiki/OsGetScriptEngineName
 +
//
 +
// Notes: See Script Source reference for more detailed information
 +
// This sample is full opensource and available to use as you see fit and desire.
 +
// Threat Levels only apply to OSSL & AA Functions
 +
// See http://opensimulator.org/wiki/Threat_level
 +
// ================================================================
 +
// Inworld Script Line:    string osGetScriptEngineName();
 +
//
 +
// Example of osGetScriptEngineName()
 +
//
 +
default
 +
{
 +
    state_entry()
 +
    {
 +
        llSay(0,"Touch to get Script Engine Name");
 +
    }
 +
    touch_end(integer total_num)
 +
    {
 +
        llSay(0,"The Script Engine Name is: "+osGetScriptEngineName());
 +
    }
 +
}
 +
</source>
 
|description=
 
|description=
 
|
 
|
 
}}
 
}}

Revision as of 10:06, 30 July 2011

string osGetScriptEngineName()
No descriptions provided
Threat Level High
Permissions No permissions specified
Extra Delay No function delay specified
Example(s)
// ----------------------------------------------------------------
// Example / Sample Script to show function use.
//
// Script Title:    osGetScriptEngineName.lsl
// Script Author:   WSM
// Threat Level:    High
// Script Source:   http://opensimulator.org/wiki/OsGetScriptEngineName
//
// Notes: See Script Source reference for more detailed information
// This sample is full opensource and available to use as you see fit and desire.
// Threat Levels only apply to OSSL & AA Functions
// See http://opensimulator.org/wiki/Threat_level
// ================================================================
// Inworld Script Line:    string osGetScriptEngineName();
//
// Example of osGetScriptEngineName()
//
default
{
    state_entry()
    {
        llSay(0,"Touch to get Script Engine Name");
    }
    touch_end(integer total_num)
    {
        llSay(0,"The Script Engine Name is: "+osGetScriptEngineName());
    }
}
Personal tools
General
About This Wiki