OsSetTerrainHeight
From OpenSimulator
(Difference between revisions)
m (some format conversions) |
|||
Line 1: | Line 1: | ||
− | {{osslfunc | + | {{osslfunc |
− | threat_level = High | + | |threat_level=High |
− | | | + | |function_syntax=LSL: integer OsSetTerrainHeight(integer x, integer y, float val) |
− | function_syntax = | + | |
− | LSL: integer OsSetTerrainHeight(integer x, integer y, float val) | + | |
C#: integer OsSetTerrainHeight(integer x, integer y, double val) | C#: integer OsSetTerrainHeight(integer x, integer y, double val) | ||
− | + | |ossl_example=<source lang="lsl"> | |
− | | | + | |
− | ossl_example = <source lang="lsl"> | + | |
default | default | ||
{ | { | ||
Line 17: | Line 14: | ||
} | } | ||
</source> | </source> | ||
− | | | + | |description=''NOTE''' : This function replaces the deprecated [[OsTerrainSetHeight]] function. |
− | + | ||
Sets terrain height X & Y Values, double = float. | Sets terrain height X & Y Values, double = float. |
Revision as of 20:41, 1 July 2011
LSL: integer OsSetTerrainHeight(integer x, integer y, float val)
C#: integer OsSetTerrainHeight(integer x, integer y, double val) | |
NOTE' : This function replaces the deprecated OsTerrainSetHeight function.
Sets terrain height X & Y Values, double = float. osTerrainFlush should be called after all the terrain-changes have been done to update Terrain Data. | |
Threat Level | High |
Permissions | No permissions specified |
Extra Delay | No function delay specified |
Example(s) | |
default { touch_start() { OsSetTerrainHeight(40, 101, 21.4); osTerrainFlush(); } } |