OsSetSpeed
From OpenSimulator
(Difference between revisions)
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additional_info = Implemented December 30, 2009 by Revolution in GIT# 87959464c9db8948bed89909913400bc2eb7524d - Rev 11850 | additional_info = Implemented December 30, 2009 by Revolution in GIT# 87959464c9db8948bed89909913400bc2eb7524d - Rev 11850 | ||
− | This allows for users to speed themselves up. It multiplies the running, walking, and flying of the avatar. | + | This allows for users to speed themselves up. It multiplies the running, walking, rotating and flying of the avatar. |
+ | |||
+ | To be precise, it affects physical velocity. If you specify too large or too small number for SpeedModifier, the target will be unmovable, showing the following message in the region console: | ||
+ | :''[PHYSICS]: Got a NaN velocity from Scene in a Character'' | ||
Note: As of 0.7.1.1, you can't apply float numbers to '''SpeedModifier''' (it will result in script compile error) due to the bug [http://opensimulator.org/mantis/view.php?id=5564 #5564]. On 0.7.2-dev or later, you will able to do so. | Note: As of 0.7.1.1, you can't apply float numbers to '''SpeedModifier''' (it will result in script compile error) due to the bug [http://opensimulator.org/mantis/view.php?id=5564 #5564]. On 0.7.2-dev or later, you will able to do so. | ||
| | | | ||
}} | }} |
Revision as of 03:40, 29 June 2011
osSetSpeed(string UUID, float SpeedModifier) | |
No descriptions provided | |
Threat Level | Moderate |
Permissions | No permissions specified |
Extra Delay | No function delay specified |
Example(s) | |
default { state_entry() { osSetSpeed(llGetOwner(), 2); // This doesn't work as of 0.7.1.1 - It will work on 0.7.2-dev or later // osSetSpeed(llGetOwner(), 2.0); } } | |
Notes | |
Implemented December 30, 2009 by Revolution in GIT# 87959464c9db8948bed89909913400bc2eb7524d - Rev 11850
This allows for users to speed themselves up. It multiplies the running, walking, rotating and flying of the avatar. To be precise, it affects physical velocity. If you specify too large or too small number for SpeedModifier, the target will be unmovable, showing the following message in the region console:
Note: As of 0.7.1.1, you can't apply float numbers to SpeedModifier (it will result in script compile error) due to the bug #5564. On 0.7.2-dev or later, you will able to do so. |