OsTerrainSetHeight

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LSL: integer osSetTerrainHeight(integer x, integer y, float val) 
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{{Osslfunc/Deprecated|osSetTerrainHeight}}
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C#: integer osSetTerrainHeight(integer x, integer y, double val)
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! NB: Prior to Dec.10.2010 This command was osTerrainSetHeight(integer x, integer y, float val);  This is now deprecated
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Sets terrain height X & Y Values, double = float.
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[[OsTerrainFlush]] should be called after all the terrain-changes have been done to update Terrain Data.
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<br>NOTE: INCOMPLETE, needs further data to complete with example. <!-- Note that the following example code is untested! Please test, and if confirmed as working, remove this comment. -->
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'''Example Usage:''' <source lang="lsl">
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default
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{
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touch_start()
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{
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osSetTerrainHeight(40, 101, 21.4);
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osTerrainFlush();
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}
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}
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</source>
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[[Category:OSSL]]
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Latest revision as of 23:53, 24 June 2011

This function was replaced by osSetTerrainHeight.


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