|
|
| (5 intermediate revisions by one user not shown) |
| Line 1: |
Line 1: |
| − | LSL: integer osSetTerrainHeight(integer x, integer y, float val)
| + | {{Osslfunc/Deprecated|osSetTerrainHeight}} |
| − | | + | |
| − | C#: integer osSetTerrainHeight(integer x, integer y, double val)
| + | |
| − | | + | |
| − | ! NB: Prior to Dec.10.2010 This command was osTerrainSetHeight(integer x, integer y, float val); This is now deprecated
| + | |
| − | | + | |
| − | | + | |
| − | | + | |
| − | Sets terrain height X & Y Values, double = float.
| + | |
| − | | + | |
| − | [[OsTerrainFlush]] should be called after all the terrain-changes have been done to update Terrain Data.
| + | |
| − | | + | |
| − | <br>NOTE: INCOMPLETE, needs further data to complete with example. <!-- Note that the following example code is untested! Please test, and if confirmed as working, remove this comment. -->
| + | |
| − | | + | |
| − | '''Example Usage:''' <source lang="lsl">
| + | |
| − | default
| + | |
| − | {
| + | |
| − | touch_start()
| + | |
| − | {
| + | |
| − | osSetTerrainHeight(40, 101, 21.4);
| + | |
| − | osTerrainFlush();
| + | |
| − | }
| + | |
| − | }
| + | |
| − | </source>
| + | |
| − | | + | |
| − | [[Category:OSSL]]
| + | |
Latest revision as of 22:53, 24 June 2011
 |
Languages: |
English
|
This function was replaced by osSetTerrainHeight.