OsSetTerrainHeight
From OpenSimulator
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| − | + | function_syntax = <source lang="lsl"> | |
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LSL: integer OsSetTerrainHeight(integer x, integer y, float val) | LSL: integer OsSetTerrainHeight(integer x, integer y, float val) | ||
C#: integer OsSetTerrainHeight(integer x, integer y, double val) | C#: integer OsSetTerrainHeight(integer x, integer y, double val) | ||
</source> | </source> | ||
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| − | + | ossl_example = <source lang="lsl"> | |
default | default | ||
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} | } | ||
</source> | </source> | ||
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| − | | | + | additional_info = ''NOTE''' : This function replaces the deprecated [[OsTerrainSetHeight]] function. |
Sets terrain height X & Y Values, double = float. | Sets terrain height X & Y Values, double = float. | ||
[[osTerrainFlush]] should be called after all the terrain-changes have been done to update Terrain Data. | [[osTerrainFlush]] should be called after all the terrain-changes have been done to update Terrain Data. | ||
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Revision as of 16:47, 12 June 2011
LSL: integer OsSetTerrainHeight(integer x, integer y, float val) C#: integer OsSetTerrainHeight(integer x, integer y, double val) | |
| No descriptions provided | |
| Threat Level | High |
| Permissions | No permissions specified |
| Extra Delay | No function delay specified |
| Example(s) | |
default { touch_start() { OsSetTerrainHeight(40, 101, 21.4); osTerrainFlush(); } } | |
| Notes | |
| NOTE' : This function replaces the deprecated OsTerrainSetHeight function.
Sets terrain height X & Y Values, double = float. osTerrainFlush should be called after all the terrain-changes have been done to update Terrain Data. | |