OsSetProjectionParams
From OpenSimulator
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− | {| | + | {{osslfunc| |
− | + | threat_level = High | |
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− | + | function_syntax = <source lang="lsl"> | |
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osSetProjectionParams(bool projection, key texture, double fov, double focus, double amb); | osSetProjectionParams(bool projection, key texture, double fov, double focus, double amb); | ||
osSetProjectionParams(key prim, bool projection, key texture, double fov, double focus, double amb); | osSetProjectionParams(key prim, bool projection, key texture, double fov, double focus, double amb); | ||
</source> | </source> | ||
− | | | + | | |
− | + | ossl_example = This example will control the projection map in the host prim and another prim identified by it's uuid | |
<source lang="lsl"> | <source lang="lsl"> | ||
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} | } | ||
</source> | </source> | ||
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− | | | + | additional_info = 2 Variations possible. |
− | 2 Variations possible. | + | |
*bool = TRUE / FALSE. | *bool = TRUE / FALSE. | ||
*double = float. | *double = float. | ||
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− | + | }} |
Revision as of 16:41, 12 June 2011
osSetProjectionParams(bool projection, key texture, double fov, double focus, double amb); osSetProjectionParams(key prim, bool projection, key texture, double fov, double focus, double amb); | |
No descriptions provided | |
Threat Level | High |
Permissions | No permissions specified |
Extra Delay | No function delay specified |
Example(s) | |
This example will control the projection map in the host prim and another prim identified by it's uuid
integer pstate = FALSE; // These variables corospond to the settings found in the // "Features" tab of the build editor float FOV = 1.5; // Values 0.00 - 3.00 float Focus = 15.0; // Values -20.00 - 20.00 float Ambiance = 0.4; // Values 0.00 - 1.00 key Texture = "b4c6b075-4940-4270-bb10-d293fd6f8091"; // UUID of other prim that we wnat to control key Remote = "9772974a-a0f6-43ec-b1a2-da558b0b0d59"; default { state_entry() { llSay(0, "Script running"); llSetText((string)llGetKey(),<0.3,0.5,0.75>,1.0); llSetPrimitiveParams([]); // Light must be enabled in "Features" // This one controls this prim... osSetProjectionParams(pstate, Texture, FOV, Focus, Ambiance); // This one controls the remote prim... osSetProjectionParams(Remote, pstate, Texture, FOV, Focus, Ambiance); } touch_start(integer _det) { if (pstate == TRUE) { pstate = FALSE; } else { pstate = TRUE; } // Control this prim... osSetProjectionParams(pstate, Texture, FOV, Focus, Ambiance); // Control the remote prim... osSetProjectionParams(Remote, pstate, Texture, FOV, Focus, Ambiance); } } | |
Notes | |
2 Variations possible.
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