OsSetTerrainHeight
From OpenSimulator
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Revision as of 12:40, 11 June 2011
NOTE : This function replaces the deprecated OsTerrainSetHeight function.
OsSetTerrainHeight | |
Threat Level | High |
Function Syntax | LSL: integer OsSetTerrainHeight(integer x, integer y, float val) C#: integer OsSetTerrainHeight(integer x, integer y, double val) |
Example(s) | default { touch_start() { OsSetTerrainHeight(40, 101, 21.4); osTerrainFlush(); } } |
Sets terrain height X & Y Values, double = float.
osTerrainFlush should be called after all the terrain-changes have been done to update Terrain Data.