OsDrawLine
From OpenSimulator
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Revision as of 12:04, 11 June 2011
OsDrawLine | |
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Function Syntax | LSL: string osDrawLine( string drawList, integer startX, integer startY, integer endX, integer endY ) string osDrawLine( string drawList, integer endX, integer endY ) C# : string osDrawLine( string drawList, int startX, int startY, int endX, int endY ) string osDrawLine( string drawList, int endX, int endY ) |
Example(s) | // Example of osDrawLine default { state_entry() { string CommandList = ""; // Storage for our drawing commands CommandList = osSetPenSize( CommandList, 3 ); // Set the pen width to 3 pixels CommandList = osSetPenColour( CommandList, "Red" ); // Set the pen color to red CommandList = osDrawLine( CommandList, 10, 10, 128, 246 ); // Draw the first line (long form) CommandList = osSetPenColour( CommandList, "Green" ); // Set the pen color to green CommandList = osDrawLine( CommandList, 246, 10); // Draw the second line (short form) // Now draw the lines osSetDynamicTextureData( "", "vector", CommandList, "width:256,height:256", 0 ); } } |
Depending on the form, appends a LineTo drawing command, or MoveTo and LineTo commands, to the string provided in drawList and returns the result.
In the longer form, draws a line using the current pen size and color from to the coordinates indicated by startX and startY to the coordinates indicated by endX and endY.
In the shorter form, draws a line using the current pen size and color from the pen's current position to the coordinates indicated by endX and endY.
After the line is drawn, the pen's X and Y coordinates are set to endX and endY, respectively.