OsSetProjectionParams
From OpenSimulator
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+ | | colspan="2" align="center" style=background:orange | '''{{SUBPAGENAME}}''' | ||
+ | |- valign="top" | ||
+ | |'''Threat Level''' || High | ||
− | + | |- valign="top" | |
− | + | |'''Function Syntax''' || <source lang="lsl"> | |
− | + | osSetProjectionParams(bool projection, key texture, double fov, double focus, double amb); | |
− | + | osSetProjectionParams(key prim, bool projection, key texture, double fov, double focus, double amb); | |
− | + | </source> | |
− | + | |- valign="top" | |
− | + | |'''Example(s)||This example will control the projection map in the host prim and another prim identified by it's uuid | |
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− | This example will control the projection map in the host prim and another prim identified by it's uuid | + | |
<source lang="lsl"> | <source lang="lsl"> | ||
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</source> | </source> | ||
+ | |} | ||
+ | 2 Variations possible. | ||
+ | *bool = TRUE / FALSE. | ||
+ | *double = float. | ||
− | [[Category:OSSL]] | + | [[Category:OSSL Functions]] |
Revision as of 11:13, 11 June 2011
OsSetProjectionParams | |
Threat Level | High |
Function Syntax | osSetProjectionParams(bool projection, key texture, double fov, double focus, double amb); osSetProjectionParams(key prim, bool projection, key texture, double fov, double focus, double amb); |
Example(s) | This example will control the projection map in the host prim and another prim identified by it's uuid
integer pstate = FALSE; // These variables corospond to the settings found in the // "Features" tab of the build editor float FOV = 1.5; // Values 0.00 - 3.00 float Focus = 15.0; // Values -20.00 - 20.00 float Ambiance = 0.4; // Values 0.00 - 1.00 key Texture = "b4c6b075-4940-4270-bb10-d293fd6f8091"; // UUID of other prim that we wnat to control key Remote = "9772974a-a0f6-43ec-b1a2-da558b0b0d59"; default { state_entry() { llSay(0, "Script running"); llSetText((string)llGetKey(),<0.3,0.5,0.75>,1.0); llSetPrimitiveParams([]); // Light must be enabled in "Features" // This one controls this prim... osSetProjectionParams(pstate, Texture, FOV, Focus, Ambiance); // This one controls the remote prim... osSetProjectionParams(Remote, pstate, Texture, FOV, Focus, Ambiance); } touch_start(integer _det) { if (pstate == TRUE) { pstate = FALSE; } else { pstate = TRUE; } // Control this prim... osSetProjectionParams(pstate, Texture, FOV, Focus, Ambiance); // Control the remote prim... osSetProjectionParams(Remote, pstate, Texture, FOV, Focus, Ambiance); } } |
2 Variations possible.
- bool = TRUE / FALSE.
- double = float.