OsSetDynamicTextureDataBlendFace
From OpenSimulator
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− | '''Threat Level | + | {| width="100%" style="border: thin solid black" |
+ | | colspan="2" align="center" style=background:orange | '''{{SUBPAGENAME}}''' | ||
+ | |- valign="top" | ||
+ | |'''Threat Level''' || VeryLow | ||
− | '''Syntax:''' | + | |- valign="top" |
+ | |'''Function Syntax''' || <source lang="lsl"> | ||
+ | LSL: string osSetDynamicTextureDataBlendFace(string dynamicID, string contentType, | ||
+ | string data, string extraParams, integer blend, integer disp, integer timer, integer alpha, integer face) | ||
+ | C#: string osSetDynamicTextureDataBlendFace(string dynamicID, string contentType, | ||
+ | string data, string extraParams, bool blend, int disp, int timer, int alpha, int face) | ||
+ | </source> | ||
+ | |- valign="top" | ||
+ | |'''Example(s)||<source lang="lsl"> | ||
+ | // Example of osSetDynamicTextureDataBlendFace used to put a number on each face of a prim | ||
+ | string FontName = "Arial"; | ||
+ | integer FontSize = 128; | ||
− | + | NumberEachFace() { | |
− | + | integer face = llGetNumberOfSides(); | |
+ | while (face--) { | ||
+ | string text = (string)face; | ||
+ | vector size = osGetDrawStringSize("vector", text, FontName, FontSize); | ||
+ | integer xpos = (256 - (integer)size.x) >> 1; | ||
+ | integer ypos = (256 - (integer)size.y) >> 1; | ||
− | + | string commandList = ""; | |
+ | commandList = osMovePen(commandList, xpos, ypos); | ||
+ | commandList = osSetFontName(commandList, FontName); | ||
+ | commandList = osSetFontSize(commandList, FontSize); | ||
+ | commandList = osDrawText(commandList, text); | ||
− | + | osSetDynamicTextureDataBlendFace("", "vector", commandList, "width:256,height:256", | |
+ | FALSE, 2, 0, 255, face); | ||
+ | } | ||
+ | } | ||
− | + | default { | |
− | + | state_entry() { | |
+ | NumberEachFace(); | ||
+ | } | ||
+ | changed(integer change) { | ||
+ | if (change & CHANGED_SHAPE) | ||
+ | NumberEachFace(); | ||
+ | } | ||
+ | }</source> | ||
+ | |||
+ | |} | ||
− | + | Returns UUID of the generated texture. Intended to be used with subsequent calls to osSetDynamicTextureXXXX functions in order to modify the texture. NOT IMPLEMENTED YET; the current implementation always returns a string with NULL_KEY. | |
− | {| border=" | + | Renders a dynamically created texture on the face of a prim containing the script, possibly blending it with the texture that is already set for the face. |
+ | {| width="100%" style="border: thin solid black" | ||
+ | | colspan="3" align="center" style=background:orange | Parameters | ||
+ | |- | ||
|'''Name''' | |'''Name''' | ||
|'''Description''' | |'''Description''' | ||
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|} | |} | ||
− | + | '''Notes''' | |
The '''dynamicID''' parameter is not implemented. The value passed will be ignored. | The '''dynamicID''' parameter is not implemented. The value passed will be ignored. | ||
The '''timer''' parameter is not implemented. The value passed will be ignored. Instead, you can use a timer event and recall the function to get the same effect. | The '''timer''' parameter is not implemented. The value passed will be ignored. Instead, you can use a timer event and recall the function to get the same effect. | ||
− | + | [[Category:OSSL Functions]] | |
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− | [[Category:OSSL]] | + |
Revision as of 10:20, 11 June 2011
OsSetDynamicTextureDataBlendFace | |
Threat Level | VeryLow |
Function Syntax | LSL: string osSetDynamicTextureDataBlendFace(string dynamicID, string contentType, string data, string extraParams, integer blend, integer disp, integer timer, integer alpha, integer face) C#: string osSetDynamicTextureDataBlendFace(string dynamicID, string contentType, string data, string extraParams, bool blend, int disp, int timer, int alpha, int face) |
Example(s) | // Example of osSetDynamicTextureDataBlendFace used to put a number on each face of a prim string FontName = "Arial"; integer FontSize = 128; NumberEachFace() { integer face = llGetNumberOfSides(); while (face--) { string text = (string)face; vector size = osGetDrawStringSize("vector", text, FontName, FontSize); integer xpos = (256 - (integer)size.x) >> 1; integer ypos = (256 - (integer)size.y) >> 1; string commandList = ""; commandList = osMovePen(commandList, xpos, ypos); commandList = osSetFontName(commandList, FontName); commandList = osSetFontSize(commandList, FontSize); commandList = osDrawText(commandList, text); osSetDynamicTextureDataBlendFace("", "vector", commandList, "width:256,height:256", FALSE, 2, 0, 255, face); } } default { state_entry() { NumberEachFace(); } changed(integer change) { if (change & CHANGED_SHAPE) NumberEachFace(); } } |
Returns UUID of the generated texture. Intended to be used with subsequent calls to osSetDynamicTextureXXXX functions in order to modify the texture. NOT IMPLEMENTED YET; the current implementation always returns a string with NULL_KEY.
Renders a dynamically created texture on the face of a prim containing the script, possibly blending it with the texture that is already set for the face.
Parameters | ||
Name | Description | Remarks |
dynamicID | UUID of already existing dynamic texture. Intended to accept UUID from a previous call to osSetDynamicTextureXXXX functions in order to provide modification of an existing dynasmic texture | NOT IMPLEMENTED YET |
contentType | specifies the type of the data parameter.
The following values are allowed:
|
|
data | Contains a series of drawing instructions. See Drawing commands for details | |
extraParams | additional optional parameters in the following format: [param]:[value],[param]:[value]
Multiple parameters are separated by commas. The following ones are supported:
|
|
blend | If true, the newly generated texture is blended with the appropriate existing ones on the prim. | |
disp | Display flags. Value 1-expire deletes the old texture if it is replaced by a newer generated texture (may not currently be implemented). Value 2-temp flags the asset as temporary, which often means that it is not persisted to the database. | |
timer | specify a time interval to update the texture | NOT IMPLEMENTED YET |
alpha | The alpha value of the generated texture. | |
face | The face of the prim on which to put the generated texture. If ALL_SIDES then all sides of the prim are set. |
Notes
The dynamicID parameter is not implemented. The value passed will be ignored.
The timer parameter is not implemented. The value passed will be ignored. Instead, you can use a timer event and recall the function to get the same effect.