Roadmap

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The big massive to do list.  Will start to try to put up content in reasonable order here.
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__NOTOC__
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{{Quicklinks}}
  
== 0.5 ==
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This is to do list on whiteboard. You developers can freely use this page to state what you are doing for coming release. However, the developers tend to create planning page for each release in [[:Category:Release_Notes]]. You might want to check them before using this page.
* Database
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** <strike>Enable mysql for storing assets</strike> '''done''' (When?)
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** <strike>Enable mysql for inventory</strike> '''done''' (When?)
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* Grid Mode
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** <strike>Asset Server, using a primitive asset format</strike> '''done''' (When?)
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** <strike>Inventory Server</strike> '''done''' (When?)
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== 0.6 ==
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== Future ==
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== Uncategorized ==
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* Database
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** Enable mysql database
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* Grid Mode - Rewrite of grid servers
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** Asset Server
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** Inventory Server
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** User Server
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* Scripting
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** grid mode scripting
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** complete LSL functions
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** Tedd's remote scripting rewrite
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* Physics
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** <strike>ODE Terrain Bug - danx0r</strike> (Done?)
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** BulletX work
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** Hollow and Cut Prims support (need to write for 20 prim types)
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** <strike>Simple physics engine based on BasicPhysics</strike> (Done?)
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* Repository cleanup
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** mercurial mirror to let people easily branch - sdague (or git)
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** opensim-libs - move libraries to external svn - danx0r
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* Canned Assets
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** Clothes
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** Bodies
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** Prim Objects
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** Animations
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** Textures
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[[Category:Main]]
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[[Category:Development]]
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Latest revision as of 07:04, 11 June 2011

This is to do list on whiteboard. You developers can freely use this page to state what you are doing for coming release. However, the developers tend to create planning page for each release in Category:Release_Notes. You might want to check them before using this page.

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