|
|
(2 intermediate revisions by 2 users not shown) |
Line 1: |
Line 1: |
− | {{obsolete}}
| + | #Redirect [[Database Settings]] |
− | | + | |
− | [Startup]
| + | |
− | gridmode = false
| + | |
− | | + | |
− | ; Select a mesher here. ZeroMesher is save and fast.
| + | |
− | ; ZeroMesher also means that the physics engine models the physics of prims
| + | |
− | ; sticking to the basic shapes the engine does support. Usually this is only a box.
| + | |
− | ; Meshmerizer gives a better handling of complex prims by using triangle meshes.
| + | |
− | ; Note, that only ODE physics currently deals with meshed prims in a satisfactoring way
| + | |
− | ;
| + | |
− | ;meshing = ZeroMesher
| + | |
− | meshing = Meshmerizer
| + | |
− | | + | |
− | ; Choose one of the physics engines below
| + | |
− | ;physics = basicphysics
| + | |
− | ;physics = POS
| + | |
− | physics = OpenDynamicsEngine
| + | |
− | ;physics = modified_BulletX
| + | |
− | | + | |
− | ; *** Prim Storage - only leave one storage_plugin uncommented ***
| + | |
− | ; --- The NullStorage stores nothing - effectively disabling persistence:
| + | |
− | ; storage_plugin = "OpenSim.Data.Null.dll"
| + | |
− |
| + | |
− | ; --- To use sqlite as region storage:
| + | |
− | ;storage_plugin = "OpenSim.Data.SQLite.dll"
| + | |
− | ;storage_connection_string="URI=file:OpenSim.db,version=3";
| + | |
− |
| + | |
− | ; --- To use MySQL storage, supply your own connectionstring (this is only an example):
| + | |
− | ; note that the supplied account needs create privilegies if you want it to auto-create needed tables.
| + | |
− | storage_plugin="OpenSim.Data.MySQL.dll"
| + | |
− | storage_connection_string="Data Source=localhost;Database=opensim;User ID=root;Password=******;";
| + | |
− | | + | |
− | startup_console_commands_file = "startup_commands.txt"
| + | |
− | shutdown_console_commands_file = "shutdown_commands.txt"
| + | |
− | serverside_object_permissions = true
| + | |
− | | + | |
− | ; Select the type of database to use for asset storage
| + | |
− | ;asset_database = "db4o"
| + | |
− | ;asset_database = "sqlite"
| + | |
− | ;asset_database = "grid"
| + | |
− | ;asset_database = "mssql"
| + | |
− | asset_database = "mysql"
| + | |
− | | + | |
− | verbose = true
| + | |
− | | + | |
− | ; ScriptEngine
| + | |
− | script_engine = OpenSim.Region.ScriptEngine.DotNetEngine.dll
| + | |
− | ;Experimental remote ScriptServer plugin:
| + | |
− | ;script_engine = OpenSim.Region.ScriptEngine.RemoteServer.dll
| + | |
− | | + | |
− | | + | |
− | ; if you would like to allow prim to be physical and move by physics with the physical checkbox in the client set this to true.
| + | |
− | physical_prim = true
| + | |
− | | + | |
− | ; To run a script every few minutes, set the script filename here
| + | |
− | ; timer_Script = "filename"
| + | |
− | | + | |
− | [StandAlone]
| + | |
− | accounts_authenticate = true
| + | |
− | welcome_message = "Your welcome message"
| + | |
− | ;inventory_plugin = "OpenSim.Data.SQLite.dll"
| + | |
− | inventory_plugin = "OpenSim.Data.MySQL.dll"
| + | |
− | ;userDatabase_plugin = "OpenSim.Data.SQLite.dll"
| + | |
− | userDatabase_plugin = "OpenSim.Data.MySQL.dll"
| + | |
− | default_location_x = 1000
| + | |
− | default_location_y = 1000
| + | |
− | dump_assets_to_file = false
| + | |
− | | + | |
− | [Network]
| + | |
− | http_listener_port = 9000
| + | |
− | remoting_listener_port = 8895
| + | |
− | | + | |
− | ; Uncomment below to enable llRemoteData/remote channels
| + | |
− | ; remoteDataPort = 20800
| + | |
− | | + | |
− | grid_server_url = "http://127.0.0.1:8001"
| + | |
− | grid_send_key = "null"
| + | |
− | grid_recv_key = "null"
| + | |
− | | + | |
− | user_server_url = "http://127.0.0.1:8002"
| + | |
− | user_send_key = "null"
| + | |
− | user_recv_key = "null"
| + | |
− | | + | |
− | asset_server_url = "http://127.0.0.1:8003"
| + | |
− |
| + | |
− | inventory_server_url = "http://127.0.0.1:8004"
| + | |
− |
| + | |
− | [Chat]
| + | |
− | whisper_distance = 10
| + | |
− | say_distance = 30
| + | |
− | shout_distance = 100
| + | |
− |
| + | |
− | ; Uncomment the following for IRC bridge
| + | |
− | ; experimental, so if it breaks... keep both parts... yada yada
| + | |
− | ; also, not good error detection when it fails
| + | |
− | ;[IRC]
| + | |
− | server = irc.freenode.net
| + | |
− | nick = OSbot
| + | |
− | channel = #innovatieproject
| + | |
− |
| + | |
− | ; Uncomment the following to control the progression of daytime
| + | |
− | ; in the Sim. The defaults are what is shown below
| + | |
− | [Sun]
| + | |
− | ; number of wall clock hours for an opensim day. 24.0 would mean realtime
| + | |
− | day_length = 0.5
| + | |
− |
| + | |
− | ; send a Sun update ever frame_rate # of frames. A lower number will
| + | |
− | ; make for smoother sun transition at the cost of network
| + | |
− | ;frame_rate = 100
| + | |
− | [[Category:Configuration]] | + | |
− | [[Category:Users]]
| + | |