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| − | [Startup]
| + | #Redirect [[Database Settings]] |
| − | gridmode = false
| + | |
| − | | + | |
| − | ; Select a mesher here. ZeroMesher is save and fast.
| + | |
| − | ; ZeroMesher also means that the physics engine models the physics of prims
| + | |
| − | ; sticking to the basic shapes the engine does support. Usually this is only a box.
| + | |
| − | ; Meshmerizer gives a better handling of complex prims by using triangle meshes.
| + | |
| − | ; Note, that only ODE physics currently deals with meshed prims in a satisfactoring way
| + | |
| − | ;
| + | |
| − | ;meshing = ZeroMesher
| + | |
| − | meshing = Meshmerizer
| + | |
| − | | + | |
| − | ; Choose one of the physics engines below
| + | |
| − | ;physics = basicphysics
| + | |
| − | ;physics = POS
| + | |
| − | physics = OpenDynamicsEngine
| + | |
| − | ;physics = modified_BulletX
| + | |
| − | | + | |
| − | ; *** Prim Storage - only leave one storage_plugin uncommented ***
| + | |
| − | ; --- The NullStorage stores nothing - effectively disabling persistence:
| + | |
| − | ; storage_plugin = "OpenSim.DataStore.NullStorage.dll"
| + | |
| − |
| + | |
| − | ; --- To use sqlite as region storage:
| + | |
| − | ;storage_plugin = "OpenSim.Framework.Data.SQLite.dll"
| + | |
| − | ;storage_connection_string="URI=file:OpenSim.db,version=3";
| + | |
| − |
| + | |
| − | ; --- To use MySQL storage, supply your own connectionstring (this is only an example):
| + | |
| − | ; note that the supplied account needs create privilegies if you want it to auto-create needed tables.
| + | |
| − | storage_plugin="OpenSim.Framework.Data.MySQL.dll"
| + | |
| − | storage_connection_string="Data Source=localhost;Database=opensim;User ID=root;Password=******;";
| + | |
| − | | + | |
| − | startup_console_commands_file = "startup_commands.txt"
| + | |
| − | shutdown_console_commands_file = "shutdown_commands.txt"
| + | |
| − | serverside_object_permissions = true
| + | |
| − | | + | |
| − | ; Select the type of database to use for asset storage
| + | |
| − | ;asset_database = "db4o"
| + | |
| − | ;asset_database = "sqlite"
| + | |
| − | ;asset_database = "grid"
| + | |
| − | ;asset_database = "mssql"
| + | |
| − | asset_database = "mysql"
| + | |
| − | | + | |
| − | verbose = true
| + | |
| − | | + | |
| − | ; ScriptEngine
| + | |
| − | script_engine = OpenSim.Region.ScriptEngine.DotNetEngine.dll
| + | |
| − | ;Experimental remote ScriptServer plugin:
| + | |
| − | ;script_engine = OpenSim.Region.ScriptEngine.RemoteServer.dll
| + | |
| − | | + | |
| − | | + | |
| − | ; if you would like to allow prim to be physical and move by physics with the physical checkbox in the client set this to true.
| + | |
| − | physical_prim = true
| + | |
| − | | + | |
| − | ; To run a script every few minutes, set the script filename here
| + | |
| − | ; timer_Script = "filename"
| + | |
| − | | + | |
| − | [StandAlone]
| + | |
| − | accounts_authenticate = true
| + | |
| − | welcome_message = "Your welcome message"
| + | |
| − | ;inventory_plugin = "OpenSim.Framework.Data.SQLite.dll"
| + | |
| − | inventory_plugin = "OpenSim.Framework.Data.MySQL.dll"
| + | |
| − | ; userDatabase_plugin = "OpenSim.Framework.Data.DB4o.dll"
| + | |
| − | ;userDatabase_plugin = "OpenSim.Framework.Data.SQLite.dll"
| + | |
| − | userDatabase_plugin = "OpenSim.Framework.Data.MySQL.dll"
| + | |
| − | default_location_x = 1000
| + | |
| − | default_location_y = 1000
| + | |
| − | dump_assets_to_file = false
| + | |
| − | | + | |
| − | [Network]
| + | |
| − | http_listener_port = 9000
| + | |
| − | remoting_listener_port = 8895
| + | |
| − | | + | |
| − | ; Uncomment below to enable llRemoteData/remote channels
| + | |
| − | ; remoteDataPort = 20800
| + | |
| − | | + | |
| − | grid_server_url = "http://127.0.0.1:8001"
| + | |
| − | grid_send_key = "null"
| + | |
| − | grid_recv_key = "null"
| + | |
| − | | + | |
| − | user_server_url = "http://127.0.0.1:8002"
| + | |
| − | user_send_key = "null"
| + | |
| − | user_recv_key = "null"
| + | |
| − | | + | |
| − | asset_server_url = "http://127.0.0.1:8003"
| + | |
| − |
| + | |
| − | inventory_server_url = "http://127.0.0.1:8004"
| + | |
| − |
| + | |
| − | [Chat]
| + | |
| − | whisper_distance = 10
| + | |
| − | say_distance = 30
| + | |
| − | shout_distance = 100
| + | |
| − |
| + | |
| − | ; Uncomment the following for IRC bridge
| + | |
| − | ; experimental, so if it breaks... keep both parts... yada yada
| + | |
| − | ; also, not good error detection when it fails
| + | |
| − | ;[IRC]
| + | |
| − | server = irc.freenode.net
| + | |
| − | nick = OSbot
| + | |
| − | channel = #innovatieproject
| + | |
| − |
| + | |
| − | ; Uncomment the following to control the progression of daytime
| + | |
| − | ; in the Sim. The defaults are what is shown below
| + | |
| − | [Sun]
| + | |
| − | ; number of wall clock hours for an opensim day. 24.0 would mean realtime
| + | |
| − | day_length = 0.5
| + | |
| − |
| + | |
| − | ; send a Sun update ever frame_rate # of frames. A lower number will
| + | |
| − | ; make for smoother sun transition at the cost of network
| + | |
| − | ;frame_rate = 100
| + | |