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| − | ==Creating a custom library==
| + | #Redirect [[Custom Libraries]] |
| − | * Create the appropriate xml storage files using the [[assets_generator|Asset Generator]] script
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| − | * Edit the opensim inventory library reference file
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| − | nano /opt/opensim/production/bin/inventory/Libraries.xml
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| − | * Add the inventory reference
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| − | <Section Name="OpenSim Custom Library">
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| − | <Key Name="foldersFile" Value="MyCoolOpenSimLibrary/3DDCInventoryFolders.xml"/>
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| − | <Key Name="itemsFile" Value="MyCoolOpenSimLibrary/3DDCInventoryItems.xml"/>
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| − | </Section>
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| − | * Edit the opensim assets library reference file
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| − | nano /opt/opensim/production/bin/assets/AssetSets.xml
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| − | * Add the asset reference
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| − | <Section Name="OpenSim Custom Asset Set">
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| − | <Key Name="file" Value="MyCoolOpenSimAssetSet/3DDCAssetSet.xml"/>
| + | |
| − | </Section>
| + | |
| − | * Restart OpenSim
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| − | * Check out if the textures are rendered correctly in the viewer
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| − | | + | |
| − | ==Load Terrain==
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| − | Assume your file is called "terrain.r32".At the region console, type:<br>
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| − | script terrain load terrain.r32
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| − | You now have your new terrain! You can at this point use the terrain add, terrain scale, or terrain multiply to rescale it to your liking.
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