|
|
(One intermediate revision by one user not shown) |
Line 1: |
Line 1: |
− | __NOTOC__
| + | #Redirect [[Custom Libraries]] |
− | {{Template:Quicklinks}}
| + | |
− | <br />
| + | |
− | | + | |
− | This page describes how to import extra items into the default inventory that users will have inside your sim.
| + | |
− | | + | |
− | ==Creating a custom library==
| + | |
− | * Create the appropriate xml storage files using the [[assets_generator|Asset Generator]] script
| + | |
− | * Edit the opensim inventory library reference file
| + | |
− | nano /opt/opensim/production/bin/inventory/Libraries.xml
| + | |
− | * Add the inventory reference
| + | |
− | <Section Name="OpenSim Custom Library">
| + | |
− | <Key Name="foldersFile" Value="MyCoolOpenSimLibrary/3DDCInventoryFolders.xml"/>
| + | |
− | <Key Name="itemsFile" Value="MyCoolOpenSimLibrary/3DDCInventoryItems.xml"/>
| + | |
− | </Section>
| + | |
− | * Edit the opensim assets library reference file
| + | |
− | nano /opt/opensim/production/bin/assets/AssetSets.xml
| + | |
− | * Add the asset reference
| + | |
− | <Section Name="OpenSim Custom Asset Set">
| + | |
− | <Key Name="file" Value="MyCoolOpenSimAssetSet/3DDCAssetSet.xml"/>
| + | |
− | </Section>
| + | |
− | * Restart OpenSim
| + | |
− | * Check out if the textures are rendered correctly in the viewer
| + | |
− | | + | |
− | ==Load Terrain==
| + | |
− | Assume your file is called "terrain.r32".At the region console, type:<br>
| + | |
− | script terrain load terrain.r32
| + | |
− | You now have your new terrain! You can at this point use the terrain add, terrain scale, or terrain multiply to rescale it to your liking.
| + | |