OsSetProjectionParams

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Command: osSetProjectionParams(key prim, bool projection, key texture, double fov, double focus, double amb);
 
Command: osSetProjectionParams(key prim, bool projection, key texture, double fov, double focus, double amb);
  
Examples Required.
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===Example===
  
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This example will control the projection map in the host prim and another prim identified by it's uuid
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 +
<source lang="lsl">
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integer pstate = FALSE;
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// These variables corospond to the settings found in the
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// "Features" tab of the build editor
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float FOV = 1.5; // Values 0.00 - 3.00
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float Focus = 15.0; // Values -20.00 - 20.00
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float Ambiance = 0.4; // Values 0.00 - 1.00
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key Texture = "b4c6b075-4940-4270-bb10-d293fd6f8091";
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// UUID of other prim that we wnat to control
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key Remote = "9772974a-a0f6-43ec-b1a2-da558b0b0d59";
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default
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{
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    state_entry()
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    {
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        llSay(0, "Script running");
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        llSetText((string)llGetKey(),<0.3,0.5,0.75>,1.0);
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        llSetPrimitiveParams([]);
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        // Light must be enabled in "Features"
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        // This one controls this prim...
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        osSetProjectionParams(pstate, Texture, FOV, Focus, Ambiance);
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        // This one controls the remote prim...
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        osSetProjectionParams(Remote, pstate, Texture, FOV, Focus, Ambiance);
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    }
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    touch_start(integer _det)
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    {
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        if (pstate == TRUE)
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        {
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            pstate = FALSE;
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        }
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        else
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        {
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            pstate = TRUE;
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        }
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        // Control this prim...
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        osSetProjectionParams(pstate, Texture, FOV, Focus, Ambiance);
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        // Control the remote prim...
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        osSetProjectionParams(Remote, pstate, Texture, FOV, Focus, Ambiance);
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    }
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}
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<source>
  
  
 
[[Category:OSSL]]
 
[[Category:OSSL]]

Revision as of 07:32, 13 February 2011

Threat-Level=High

Returns: NULL

2 Variations possible.

bool = TRUE / FALSE.  double = float.

Command: osSetProjectionParams(bool projection, key texture, double fov, double focus, double amb);

Command: osSetProjectionParams(key prim, bool projection, key texture, double fov, double focus, double amb);

Example

This example will control the projection map in the host prim and another prim identified by it's uuid

integer pstate = FALSE;
 
// These variables corospond to the settings found in the
// "Features" tab of the build editor
float FOV = 1.5; // Values 0.00 - 3.00
float Focus = 15.0; // Values -20.00 - 20.00
float Ambiance = 0.4; // Values 0.00 - 1.00
key Texture = "b4c6b075-4940-4270-bb10-d293fd6f8091";
 
// UUID of other prim that we wnat to control
key Remote = "9772974a-a0f6-43ec-b1a2-da558b0b0d59";
 
default
{
    state_entry()
    {
        llSay(0, "Script running");
        llSetText((string)llGetKey(),<0.3,0.5,0.75>,1.0);
        llSetPrimitiveParams([]);
 
        // Light must be enabled in "Features"
 
        // This one controls this prim...
        osSetProjectionParams(pstate, Texture, FOV, Focus, Ambiance);
        // This one controls the remote prim...
        osSetProjectionParams(Remote, pstate, Texture, FOV, Focus, Ambiance);
 
    }
 
    touch_start(integer _det) 
    {
 
        if (pstate == TRUE) 
        {
            pstate = FALSE;
        }
        else
        {
            pstate = TRUE;
        }
 
        // Control this prim...
        osSetProjectionParams(pstate, Texture, FOV, Focus, Ambiance);
        // Control the remote prim...
        osSetProjectionParams(Remote, pstate, Texture, FOV, Focus, Ambiance);
    }
}
<source>
 
 
[[Category:OSSL]]
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