OsSetTerrainHeight
From OpenSimulator
(Difference between revisions)
(New page: LSL: integer osSetTerrainHeight(integer x, integer y, float val); C#: integer osSetTerrainHeight(integer x, integer y, double val); Sets terrain height X & Y Values, double = float. [...) |
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− | '''NOTE''' : This function replaces the deprecated | + | '''NOTE''' : This function replaces the deprecated OsTerrainSetHeight function. |
[[Category:OSSL]] | [[Category:OSSL]] |
Revision as of 19:57, 10 December 2010
LSL: integer osSetTerrainHeight(integer x, integer y, float val); C#: integer osSetTerrainHeight(integer x, integer y, double val);
Sets terrain height X & Y Values, double = float.
osTerrainFlush should be called after all the terrain-changes have been done to update Terrain Data.
NOTE: INCOMPLETE, needs further data to complete with example.
Example Usage:
default { touch_start() { osSetTerrainHeight(40, 101, 21.4); osTerrainFlush(); } }
NOTE : This function replaces the deprecated OsTerrainSetHeight function.