OsTerrainSetHeight
From OpenSimulator
(Difference between revisions)
(Added initial example code. Please review and confirm as accurate.) |
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NOTE: INCOMPLETE, needs further data to complete with example. | NOTE: INCOMPLETE, needs further data to complete with example. | ||
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| + | <!-- Note that the following example code is untested! Please test, and if confirmed as working, remove this comment. --> | ||
| + | |||
| + | '''Example Usage:''' | ||
| + | <source lang="lsl"> | ||
| + | default | ||
| + | { | ||
| + | touch_start() | ||
| + | { | ||
| + | osTerrainSetHeight(40, 101, 21.4); | ||
| + | osTerrainFlush(); | ||
| + | } | ||
| + | } | ||
| + | </source> | ||
[[Category:OSSL]] | [[Category:OSSL]] | ||
Revision as of 15:36, 10 December 2010
LSL: integer osTerrainSetHeight(integer x, integer y, float val)
C#: integer osTerrainSetHeight(integer x, integer y, double val)
Sets terrain height X & Y Values, double = float.
osTerrainFlush should be called after all the terrain-changes have been done to update Terrain Data.
NOTE: INCOMPLETE, needs further data to complete with example.
Example Usage:
default { touch_start() { osTerrainSetHeight(40, 101, 21.4); osTerrainFlush(); } }