User:Allen Kerensky/Myriad Lite Preview 5/Point Pools Server
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Myriad Lite Point Pools Server
Myriad_Lite_Point_Pools_Server-v0.0.1-20120129.lsl
// Myriad_Lite_Point_Pools_Server-v0.0.1-20120129.lsl // The Myriad RPG System was designed, written, and illustrated by Ashok Desai // Myriad RPG licensed under the Creative Commons Attribution 2.0 UK: England and Wales // http://creativecommons.org/licenses/by/2.0/uk/ // Myriad Lite software Copyright (c) 2011 by Allen Kerensky (OSG/SL) // Myriad Lite licensed under the // Creative Commons Attribution-Share Alike-Non-Commercial 3.0 Unported // http://creativecommons.org/licenses/by-nc-sa/3.0/ // CONSTANTS - DO NOT CHANGE DURING RUN string VERSION = "0.0.1"; // Allen Kerensky's script version string VERSIONDATE = "20120129"; // Allen Kerensky's script yyyymmdd integer CHAN_MYRIAD = -999; // regionwide channel for Myriad events string CARD = "Myriad_Lite_Point_Pools-v0.0.0-20110928.csv"; // notecard data table // RUNTIME GLOBALS - CAN CHANGE DURING RUN integer HAND_MYRIAD; // llListenRemove handle for Myriad regional channel list POWER_LEVELS; // names of power levels loaded list STAT_POOLS; // stat pool of power level, indexed by name order list SKILL_POOLS; // skill pool of power level, indexed by name order list PER_SKILLS; // number of skills per pool, indexed by name order list SFX_POOLS; // special effect ability pools, indexed by name order list HEALTH_POOLS; // resilience pools, indexed by name order list GP_POOLS; // general point pools, indexed by name order list MAX_STAT_CAPS; // max stat value per power level, indexed by name order list MAX_SKILL_CAPS; // max skill value per power level, indexed by name order list RESOURCE_POINTS; // initial resource points per power level indexed by name order integer LINE = 0; // reading line number key QUERY = NULL_KEY; // track notecard queries // DEBUG - show debug messages DEBUG(string dmessage) { llOwnerSay("DEBUG: "+dmessage); } // SETUP - begin SETUP() { if ( HAND_MYRIAD != 0 ) llListenRemove(HAND_MYRIAD); // is there already a listener? clear it HAND_MYRIAD = llListen(CHAN_MYRIAD,"",NULL_KEY,""); // start region channel listener DEBUG("Point Pool server "+VERSION+" "+VERSIONDATE+" loading point pools. Please wait..."); // tell player we're waiting for data server QUERY = llGetNotecardLine(CARD,LINE++); // ask for line from notecard and advance to next line } // RESET - reload RESET() { llResetScript(); // now reset } LIST_POINT_POOLS(key id) { integer replyto = (integer)("0x"+llGetSubString((string)id,0,6)); // calculate requestor-specific chat channel to reply to // we have to work around llRegionSay max string length 1023 characters integer items = llGetListLength(POWER_LEVELS); // how many total items to send? integer count; // which item are we processing now? string out = "POINT_POOLS|"; // start an output list integer firstflag = TRUE; // is this first item in new list? while (count < items ) { // do we still have items in list to send? string name = llList2String(POWER_LEVELS,count); // get the name of current item if ( llStringLength(out+","+name) <= 1016) { // is our output list under the string length limit? if ( firstflag == TRUE ) { // first item in list does not need a comma prefix out += name; // add this item as first in the output list firstflag = FALSE; // turn off first flag since next item won't be } else { // not first item in list, prefix with comma out += ","+name; // add a comma and this power level to existing list } } else { // output string > 1016 chars long llRegionSay(replyto,out); // send current output string out = "POINT_POOLS|"+name; // start a new one and add current item to that } count++; // done putting this item in a list, set counter to next } llRegionSay(replyto,out); // say last line of output } GET_POINT_POOL(key id,string msg) { integer replyto = (integer)("0x"+llGetSubString((string)id,0,6)); // calculate requestor-specific chat channel to reply to list tokens = llParseString2List(msg,["|"],[]); // split msg into list around pipe symbols string powerlevel = llList2String(tokens,1); // the name of the item to get integer listpos = llListFindList(POWER_LEVELS,[powerlevel]); // get the position of that item in the list string reply = "POINT_POOL"; // start output item data NO PLURAL here - we're sending 1 point pool if ( listpos != -1 ) { // was item name in the list? reply += "|POWER_LEVEL="+llList2String(POWER_LEVELS,listpos); // add power level name to output reply += "|STAT_POOL="+llList2String(STAT_POOLS,listpos); // add stat pool to output reply += "|SKILL_POOL="+llList2String(SKILL_POOLS,listpos); // add skill pool to output reply += "|PER_SKILLS="+llList2String(PER_SKILLS,listpos); // add skills per pool to output reply += "|SFX_POOL="+llList2String(SFX_POOLS,listpos); // add special effect ability pool to output reply += "|HEALTH_POOL="+llList2String(HEALTH_POOLS,listpos); // add resilience pool to output reply += "|GP_POOL="+llList2String(GP_POOLS,listpos); // add general point pool to output reply += "|MAX_STAT_CAP="+llList2String(MAX_STAT_CAPS,listpos); // add max stat value to output reply += "|MAX_SKILL_CAP="+llList2String(MAX_SKILL_CAPS,listpos); // add max skill value to output reply += "|RESOURCE_POINTS="+llList2String(RESOURCE_POINTS,listpos); // add resource points value to output llRegionSay(replyto,reply); // send it to requestor FIXME what if output greater than 1016 chars? } else { llRegionSay(replyto,"CAMPAIGN|ERROR=Requested Point Pool ("+powerlevel+") not found"); // item requested does not exist, return an error } } SET_POINT_POOL() { // FIXME - do we need this? } // DEFAULT STATE default { // STATE ENTRY - called on Reset state_entry() { SETUP(); // show credits and start of notecard data load } // on_rez - when rezzed to ground or from inventory as attachment during login on_rez(integer params) { params = 0; // LSLINT RESET(); // force to go through state entry } // attach - when attached or detached from inventory or during login attach(key id) { id = NULL_KEY; // LSLINT RESET(); // force to go through state entry } // dataserver called for each line of notecard requested dataserver(key queryid,string data) { if ( queryid == QUERY ) { // dataserver gave us line we asked for? if ( data != EOF ) { // we're not at end of notecard file? if ( llGetSubString(data,0,0) == "#" ) { // does this line start with comment mark? QUERY = llGetNotecardLine(CARD,LINE++); // ignore comment and ask for the next line return; } // Parse non-comment lines in keyword = value[,value,...] format list fields = llParseString2List(data,[","],[]); // break line of text into = delimited fields POWER_LEVELS = POWER_LEVELS + [llStringTrim(llList2String(fields,0),STRING_TRIM)]; // add name field to name list STAT_POOLS = STAT_POOLS + [llList2Integer(fields,1)]; // add stat pool field to list SKILL_POOLS = SKILL_POOLS + [llList2Integer(fields,2)]; // add skill pool field to list PER_SKILLS = PER_SKILLS + [llList2Integer(fields,3)]; // add per-skills field to list SFX_POOLS = SFX_POOLS + [llList2Integer(fields,4)]; // add sfx pool field to list HEALTH_POOLS = HEALTH_POOLS + [llList2Integer(fields,5)]; // add resilience pool field to list GP_POOLS = GP_POOLS + [llList2Integer(fields,6)]; // add general pool field to list MAX_STAT_CAPS = MAX_STAT_CAPS + [llList2Integer(fields,7)]; // add max stat field to list MAX_SKILL_CAPS = MAX_SKILL_CAPS + [llList2Integer(fields,8)]; // add max skill field to list RESOURCE_POINTS = RESOURCE_POINTS + [llList2Integer(fields,9)]; // add resource point field to list QUERY = llGetNotecardLine(CARD,LINE++); // finished with known keywords, get next line } else { // end of notecard DEBUG("Point Pools Loaded. Server ready. Free Memory: "+(string)llGetFreeMemory()); // done, ready to serve } // end if data not equal eof } // end if query id equal } // end if data server event listen(integer channel,string name,key id,string msg) { channel = 0; // LSLINT name = ""; // LSLINT list tokens = llParseString2List(msg,["|"],[ ]); // split msg into list around pipe symbols string command = llList2String(tokens,0); // first field is some sort of command if ( command == "LIST_POINT_POOLS" ) { // is this a list all point pools request? LIST_POINT_POOLS(id); // call it return; // return early instead of processing more } if ( command == "GET_POINT_POOL" ) { // GET_POINT_POOL|string power level name GET_POINT_POOL(id,msg); // call it return; // return early instead of processing more } if ( command == "SET_POINT_POOL" ) { // is this a set point-pool request? SET_POINT_POOL(); //call it return; // return early in case we add more later } } } // end default state