[Opensim-users] that ol' phantoms on megaregions issue

Ian Sheldrick ishel at cygnus.uwa.edu.au
Thu Feb 19 06:10:33 UTC 2015


Thanks, Dahlia...  that does make sense, more or less...  although in the
way that when you first launch a varregion it allows building in the root
256^2 but not anywhere else, it's still in some way treating the different
256^2 areas as separate...  but it's great to fly over my 1024^2 without a
bump every 256 metres  :P

On 19 February 2015 at 13:07, Dahlia Trimble <dahliatrimble at gmail.com>
wrote:

> No, a varregion is a single region of variable size. A megaregion is a
> single region that tries to mimic several traditionally sized regions.
> Varregions require varregion-capable viewers where megaregions should work
> with any viewer.
>
> On Wed, Feb 18, 2015 at 9:01 PM, Ian Sheldrick <ishel at cygnus.uwa.edu.au>
> wrote:
>
>> I just started working with varregions and was a bit surprised about the
>> CombineContiguousRegions=false setting.  I know it works, but I don't quite
>> understand the logic because surely in a varregion what you have is
>> precisely a "combination of contiguous regions".
>>
>>
>> On 19 February 2015 at 10:48, CiderJack <opensim.users at katijackstudio.com
>> > wrote:
>>
>>> As a matter of fact, after reading that megaregions have basically been
>>> deprecated I did change to varregion. However I didn't try it with an
>>> existing megaregion, I started completely fresh. It works just fine now,
>>> though so far it only seems to work in my local vanilla OpenSim install.
>>>
>>> Now I'm running into issues when uploading to Kitely. I've opened a
>>> thread on Kitely forums if anyone is curious:
>>> http://www.kitely.com/forums/viewtopic.php?f=8&t=2520
>>>
>>> One further related question however:
>>> I am assuming that 'CombineContiguousRegions' needs to be set to 'false'
>>> or disabled when using varregion. Is this the case? When testing this,
>>> setting to 'true' seems to cause problems for building outside the root
>>> 256^2. Just asking for clarity, at this point I don't know what to expect
>>> anymore! :)
>>>
>>> Thanks,
>>>
>>> ~!CJ
>>>
>>>
>>>
>>> On 2015-02-19 14:33, Justin Clark-Casey wrote:
>>>
>>>> Have you tried switching to a varregion?  I want to say that you can
>>>> do this with an existing megaregion config and it will work (don't
>>>> quote me).  I do suggest doing this if at all possible.
>>>>
>>>> I know there are load oar parameters [1] specifically for loading
>>>> 256x256 regions into a larger varregion.  I don't know how well they
>>>> would work for megaregions.
>>>>
>>>> If you're doing something with Kitely then you would have to ask them
>>>> directly as I hear they have proprietary megaregion code.
>>>>
>>>> [1] http://opensimulator.org/wiki/Load_Oar
>>>>
>>>> On 16/02/15 23:06, opensim.users at katijackstudio.com wrote:
>>>>
>>>>> Thanks for the help, Chris.
>>>>>
>>>>> I tried rezzing & editing on the regions with ephemeral objects, and
>>>>> rezzed objects behave as expected, that is, as normal.
>>>>>
>>>>> I have tried saving & reloading the megaregion oar in question, with
>>>>> no success. What I mean is, the whole megaregion
>>>>> saved/loaded as a single oar, but it didn't fix the problem. Also
>>>>> tried it with 'fix-phantom' & backup both before and
>>>>> after, and even rebooted the server which didn't do the trick either.
>>>>>
>>>>> This would suggest (as you noted) that 256^2 regions cannot be loaded
>>>>> individually into a megaregion and still function,
>>>>> although I think in some of my reading about this issue I had seen
>>>>> where people were doing just that and having it work
>>>>> for them (I could be mistaken about this).
>>>>>
>>>>> Can individual regions be saved from a megaregion as individual oar
>>>>> files? Guess I need to test that, because at this
>>>>> point the only solution I can think is to completely rebuild those
>>>>> three non-root-sims. :|
>>>>>
>>>>> ~!CJ
>>>>>
>>>>>
>>>>> On 2015-02-16 19:55, Chris wrote:
>>>>>
>>>>>> I'm unsure of how an OAR would react if it was saved from originally a
>>>>>> 256x256 region and then loaded to a megaregion but can you rez
>>>>>> anything from inventory and it be edit-able ? You could also try
>>>>>> saving an OAR of the mega region with the stuff on it, then reload
>>>>>> from that OAR, it may or may not help. Beyond that I am unsure :)
>>>>>>
>>>>>> On 2/16/2015 12:43 AM, opensim.users at katijackstudio.com wrote:
>>>>>>
>>>>>>> ...and to answer the second part of your question, after disabling
>>>>>>> megaregions, the ephemeral objects are once again
>>>>>>> corporeal -- that is, the data loads in the build window, and they
>>>>>>> are no longer phantom...
>>>>>>>
>>>>>>> On 2015-02-16 19:24, opensim.users at katijackstudio.com wrote:
>>>>>>>
>>>>>>>> Actually yes, I did enable megaregions with everything in place BUT
>>>>>>>> after enabling, I then re-loaded each 256^2 region from individual
>>>>>>>> oar
>>>>>>>> files, used 'fix-phantoms' and 'backup' in the console, and then
>>>>>>>> saved
>>>>>>>> the whole megaregion oar. At this point the objects on the
>>>>>>>> non-root-sim are phantom/ephemeral.
>>>>>>>>
>>>>>>>> I then loaded other misc. oar files into all four regions of the
>>>>>>>> megaregion, and then loaded the megaregion oar again just to make
>>>>>>>> sure
>>>>>>>> the oar file worked. Everything 'looks' like it's there, but only
>>>>>>>> the
>>>>>>>> objects on the root sim really are there.
>>>>>>>>
>>>>>>>> Since the phantom/ephemeral issue is persisting at this point, I
>>>>>>>> then
>>>>>>>> do another 'fix-phantoms' and 'backup', waited a few minutes then
>>>>>>>> rebooted the server. No change, problem persists.
>>>>>>>>
>>>>>>>> ~!CJ
>>>>>>>>
>>>>>>>>
>>>>>>>> On 2015-02-16 18:55, Chris wrote:
>>>>>>>>
>>>>>>>>> Did you enable megaregions while you had content on it? As far as I
>>>>>>>>> know this has a tendency to break your content if you enable it
>>>>>>>>> with
>>>>>>>>> stuff rezzed out on your regions. What happens if you disable
>>>>>>>>> megaregions?
>>>>>>>>>
>>>>>>>>> On 2/15/2015 11:39 PM, opensim.users at katijackstudio.com wrote:
>>>>>>>>>
>>>>>>>>>> Been having a problem with objects not on my root sim pretty much
>>>>>>>>>> no longer existing. Sometimes they look like
>>>>>>>>>> they're there, but when selected there is no data in the build
>>>>>>>>>> window, and the avatar can pass right through them
>>>>>>>>>> like they're phantom. When loading the oar to Kitely, the objects
>>>>>>>>>> don't even appear to be there, they're just gone.
>>>>>>>>>>
>>>>>>>>>> I should start by saying that I've been reading through the
>>>>>>>>>> Kitely forum, reading through the OS wiki page for
>>>>>>>>>> megaregions, followed references to countless blog entries &
>>>>>>>>>> other forums, and they're all saying the same thing
>>>>>>>>>> -- use 'fix-phantoms', and then typing 'backup'.
>>>>>>>>>>
>>>>>>>>>> I can save & load megaregions locally & the non-root-sim objects
>>>>>>>>>> will load up (visually) but in substance there is
>>>>>>>>>> nothing there. But again, when I load one of these 'working'
>>>>>>>>>> megaregions to Kitely, the objects don't even load
>>>>>>>>>> visually.
>>>>>>>>>>
>>>>>>>>>> All I can find is telling me to use 'fix-phantoms' and 'backup'
>>>>>>>>>> and that should solve the problem. Unfortunately I
>>>>>>>>>> am not finding this to be the case. Is there something I'm doing
>>>>>>>>>> wrong?
>>>>>>>>>>
>>>>>>>>>> I'm using OS 0.8.0.3.
>>>>>>>>>>
>>>>>>>>>> ~!CiderJack
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