[Opensim-users] Hoping for a fearless comparison of opensim vs unity 3D

Dr Ramesh Ramloll r.ramloll at gmail.com
Sat Jul 19 03:14:57 UTC 2014


Hi Wade,
Thanks for the thoughtful feedback. For scalability issues I was actually
thinking opensim might be better. In theory, class sizes in my case wont be
more than 50 at one time, voice chat is a primary requirement, and I think
just adding oar instances (that's why I chose kitely as my test platform)
is really not hard and the costs scales up predictably and nicely. In any
case, packing 500000 avatars in one single world will not work actually
there won't be any space to move.
Thanks everyone, it's difficult to come away with a clear cut answer, I
know, but I now understand much more, thanks to you all.
Best
Ramesh


On Fri, Jul 18, 2014 at 8:24 PM, Wade Schuette <wade.schuette at gmail.com>
wrote:

> (a) sorry, Maria's last name is Korolov, not what I said.   She's
> extremely in-touch!
>
> Maria Korolov <https://plus.google.com/u/0/107216126920877384308?prsrc=4>
> [image: Maria Korolov's profile photo]
> <https://plus.google.com/u/0/107216126920877384308?prsrc=4>
> maria at hypergridbusiness.com
>
>
> (b)  side-bar,  the question of scalability.   If you can live with only
> 50 or fewer users using your system at once,  the OpenSim approach is
> workable.    One strength of Unity3D,  with SmartFoxServer is that you can
> potentially deliver the same content to 500,000 people simultaneously with
> appropriate server power and costs, but no further development.
>
> Wade
>
>
>
> On Fri, Jul 18, 2014 at 5:11 PM, Wade Schuette <wade.schuette at gmail.com>
> wrote:
>
>> Did people see Maria Korlova's post today ?  I got it in a different[
>> opensim ] thread, in the Digest.
>> I don't think I'm supposed to repost from one list to another, but this
>> was clearly intended for the open-sim
>> community so I'll do it this time:
>>
>> ====== begin quote ====
>> I second the comments above. In my experience, Unity 3D is primarily used
>> by enterprises for promotional materials -- they build an experience, and
>> then they publish it on the web. This could be marketing games, campus
>> tours, product simulations, etc...
>>
>> Unity 3D is a development platform. You need developers to create
>> anything in it.
>>
>> OpenSim is a good fit for someone who wants a Second Life-style virtual
>> environment, with in-world building tools, avatars, inventories, etc... but
>> with better controls, backups, and lower-cost land. Anyone can com e in and
>> build, and there's a wealth of content available -- free OARs, Linda Kellie
>> freebies, Kitely Market, hypergrid stores on many grids, etc... Developers
>> aren't needed to create an environment.
>>
>> There are some overlaps, though. Jibe and SecondPlaces are two products
>> that try to build a virtual world-like system on top of Unity 3D.
>>
>> Another option,if you're a developer, is WebGL and HTML5. You need a
>> modern browser - Chrome or Firefox -- to visit these worlds but, on the
>> plus side, you don't need to download any software or install any plugins.
>> It just works.
>>
>> And I just got off the phone with Douglas Maxwell, and the U.S.
>> Department of Defense has built an entire free, open source virtual
>> environment framework on top of WebGL -- https://virtual.wf
>>
>> So if you're leaning towards Unity 3D, take a look at that, as well.
>>
>> -- Maria
>> === end quote =====
>>
>>   <wade.schuette at gmail.com>
>>
>
>
>
> --
> R. Wade Schuette, CDP, MBA, MPH
> 698 Monterey Ave
> Morro Bay CA 93442
> cell: 1 (734) 635-0508
> fax:  1 (734) 864-0318
> wade.schuette at gmail.com
>
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>
>


-- 
'Consider how the lilies grow. They do not labor or spin.'
*Rameshsharma Ramloll* PhD, CEO CTO DeepSemaphore LLC, Affiliate *Research
Associate Professor*, Idaho State University, Pocatello, ID 83209 Tel:
208-240-0040
LinkedIn <http://www.linkedin.com/in/rameshramloll>, DeepSemaphore LLC
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