<div dir="ltr">Hi Wade,<div>Thanks for the thoughtful feedback. For scalability issues I was actually thinking opensim might be better. In theory, class sizes in my case wont be more than 50 at one time, voice chat is a primary requirement, and I think just adding oar instances (that's why I chose kitely as my test platform) is really not hard and the costs scales up predictably and nicely. In any case, packing 500000 avatars in one single world will not work actually there won't be any space to move.</div>
<div>Thanks everyone, it's difficult to come away with a clear cut answer, I know, but I now understand much more, thanks to you all.</div><div>Best</div><div>Ramesh</div></div><div class="gmail_extra"><br><br><div class="gmail_quote">
On Fri, Jul 18, 2014 at 8:24 PM, Wade Schuette <span dir="ltr"><<a href="mailto:wade.schuette@gmail.com" target="_blank">wade.schuette@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<div dir="ltr">(a) sorry, Maria's last name is Korolov, not what I said. She's extremely in-touch!<br><br><div><a href="https://plus.google.com/u/0/107216126920877384308?prsrc=4" target="_blank">Maria Korolov</a><div>
</div></div><div><div><a href="https://plus.google.com/u/0/107216126920877384308?prsrc=4" target="_blank"><img src="https://lh4.googleusercontent.com/-ppW0TP2SI0E/AAAAAAAAAAI/AAAAAAAAADI/62Gx8nnNB24/s90-c-k-no/photo.jpg" alt="Maria Korolov's profile photo" title="Maria Korolov" height="90px" width="90px"></a></div>
</div><div><div><div><a href="mailto:maria@hypergridbusiness.com" target="_blank">maria@hypergridbusiness.com</a><br><br><br></div><div>(b) side-bar, the question of scalability. If you can live with only 50 or fewer users using your system at once, the OpenSim approach is workable. One strength of Unity3D, with SmartFoxServer is that you can potentially deliver the same content to 500,000 people simultaneously with appropriate server power and costs, but no further development. <br>
<br></div><div>Wade<br></div><div><br></div></div></div></div><div class="gmail_extra"><div><div class="h5"><br><br><div class="gmail_quote">On Fri, Jul 18, 2014 at 5:11 PM, Wade Schuette <span dir="ltr"><<a href="mailto:wade.schuette@gmail.com" target="_blank">wade.schuette@gmail.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr"><div><div>Did people see Maria Korlova's post today ? I got it in a different[ opensim ] thread, in the Digest.<br>
</div>I don't think I'm supposed to repost from one list to another, but this was clearly intended for the open-sim<br>
community so I'll do it this time:<br><br></div>====== begin quote ====<br><div><div><div dir="ltr" style="font-family:arial,sans-serif;font-size:13px">I
second the comments above. In my experience, Unity 3D is primarily used
by enterprises for promotional materials -- they build an experience,
and then they publish it on the web. This could be marketing games,
campus tours, product simulations, etc...<div>
<br></div><div>Unity 3D is a development platform. You need developers to create anything in it.<br><div><br></div><div>OpenSim
is a good fit for someone who wants a Second Life-style virtual
environment, with in-world building tools, avatars, inventories, etc...
but with better controls, backups, and lower-cost land. Anyone can com e
in and build, and there's a wealth of content available -- free OARs,
Linda Kellie freebies, Kitely Market, hypergrid stores on many grids,
etc... Developers aren't needed to create an environment.</div>
<div><br></div><div>There are some overlaps, though. Jibe and
SecondPlaces are two products that try to build a virtual world-like
system on top of Unity 3D.</div><div><br></div></div><div>Another
option,if you're a developer, is WebGL and HTML5. You need a modern
browser - Chrome or Firefox -- to visit these worlds but, on the plus
side, you don't need to download any software or install any plugins. It
just works. </div>
<div><br></div><div>And I just got off the phone with Douglas Maxwell,
and the U.S. Department of Defense has built an entire free, open source
virtual environment framework on top of WebGL -- <a href="https://virtual.wf/" target="_blank">https://virtual.wf</a> </div>
<div><br></div><div>So if you're leaning towards Unity 3D, take a look at that, as well.</div></div><br clear="all"><div><font face="Verdana,
Arial, Helvetica, sans-serif">-- Maria</font></div></div><div class="gmail_extra">=== end quote =====<br><br></div><div class="gmail_extra"> <a href="mailto:wade.schuette@gmail.com" target="_blank"></a>
</div></div></div>
</blockquote></div><br><br clear="all"><br></div></div><span class="HOEnZb"><font color="#888888">-- <br>R. Wade Schuette, CDP, MBA, MPH<br>698 Monterey Ave<br>Morro Bay CA 93442<br>cell: <a href="tel:1%20%28734%29%20635-0508" value="+17346350508" target="_blank">1 (734) 635-0508</a><br>
fax: <a href="tel:1%20%28734%29%20864-0318" value="+17348640318" target="_blank">1 (734) 864-0318</a><br><a href="mailto:wade.schuette@gmail.com" target="_blank">wade.schuette@gmail.com</a>
</font></span></div>
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<br></blockquote></div><br><br clear="all"><div><br></div>-- <br><div dir="ltr"><font color="#999999">'Consider how the lilies grow. They do not labor or spin.'</font><br><b>Rameshsharma Ramloll</b> PhD, CEO CTO DeepSemaphore LLC, Affiliate <i>Research Associate Professor</i>, Idaho State University, Pocatello, ID 83209 Tel: 208-240-0040<br>
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