[Opensim-users] vehicle differences between Bullet and ODE

Mister Blue misterblue at misterblue.com
Sun Aug 17 21:58:54 UTC 2014


(the keeper' of BulletSim here)
Are the differences you see in BulletSim physics that they are different
that ODE or different than SL. There are several physical effects that
BulletSim was tuned to do more like SL rather than be backward compatible
to ODE. Turning is one of them (ODE was off by a factor of 10 somewhere).

Do your scripts work in SL and with ODE but not work with BulletSim?


On Sun, Aug 17, 2014 at 2:04 PM, Luisillo Contepomi <
luisillocontepomi at gmail.com> wrote:

> You can find in OsGrid some good scripts for vehicles in Bulletsim,
> working fine.
> Look in the Wright Plaza Freebie store.
> May be if you can see this scrips help you for find and solve the
> problem in your scrips
> Regards,
> Luisillo
>
> 2014-08-17 22:55 GMT+02:00 David P. Giffen <revcoyote at gmail.com>:
> > I agree with Timothy, OS has used ODE for a long time so most of bugs
> have
> > been worked out.
> >
> > -----Original Message-----
> > From: opensim-users-bounces at opensimulator.org
> > [mailto:opensim-users-bounces at opensimulator.org] On Behalf Of Timothy
> Rogers
> > Sent: Sunday, August 17, 2014 15:22
> > To: opensim-users at opensimulator.org
> > Subject: Re: [Opensim-users] vehicle differences between Bullet and ODE
> >
> > One solution is to just go back to ODE. BulletSim is still under
> development
> > so it is known to have some issues still.
> >
> > --
> >   Timothy Rogers
> >   timothy.f.rogers at gmail.com
> >
> > On Sun, Aug 17, 2014, at 01:04 PM, Seren Seraph wrote:
> >> Hi,
> >>
> >> Since switching to Bullet I notice that some of my flying vehicles
> >> only work as before vertically and sort of judder without changing
> >> direction much when I try to move or turn horizontally.  Is there a
> >> fast
> >> known patch to make this sort of problem go away?
> >>
> >> Thanks for any answers, insights, or relevant links.
> >>
> >> - seren.
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