[Opensim-users] vehicle differences between Bullet and ODE

Luisillo Contepomi luisillocontepomi at gmail.com
Sun Aug 17 21:04:52 UTC 2014


You can find in OsGrid some good scripts for vehicles in Bulletsim,
working fine.
Look in the Wright Plaza Freebie store.
May be if you can see this scrips help you for find and solve the
problem in your scrips
Regards,
Luisillo

2014-08-17 22:55 GMT+02:00 David P. Giffen <revcoyote at gmail.com>:
> I agree with Timothy, OS has used ODE for a long time so most of bugs have
> been worked out.
>
> -----Original Message-----
> From: opensim-users-bounces at opensimulator.org
> [mailto:opensim-users-bounces at opensimulator.org] On Behalf Of Timothy Rogers
> Sent: Sunday, August 17, 2014 15:22
> To: opensim-users at opensimulator.org
> Subject: Re: [Opensim-users] vehicle differences between Bullet and ODE
>
> One solution is to just go back to ODE. BulletSim is still under development
> so it is known to have some issues still.
>
> --
>   Timothy Rogers
>   timothy.f.rogers at gmail.com
>
> On Sun, Aug 17, 2014, at 01:04 PM, Seren Seraph wrote:
>> Hi,
>>
>> Since switching to Bullet I notice that some of my flying vehicles
>> only work as before vertically and sort of judder without changing
>> direction much when I try to move or turn horizontally.  Is there a
>> fast
>> known patch to make this sort of problem go away?
>>
>> Thanks for any answers, insights, or relevant links.
>>
>> - seren.
>> _______________________________________________
>> Opensim-users mailing list
>> Opensim-users at opensimulator.org
>> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
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