[Opensim-users] exporting prims as mesh using Singularity 1.8.1

Nick Zwart - 3DLES nick at 3dles.com
Sun Sep 15 09:33:49 UTC 2013


Wow, Latif.... this is so great.

Op donderdag 15 augustus 2013 schreef Latif Khalifa (latifer at streamgrid.net
):
> I'm working on improving the Collada exporter by adding texture
> import. I have already implemented it in Radegast which I will use as
> a prototype for what it will look like in Singularity.
>
> If you want to to check it out, download Radegast nightly build from
> http://radegast.org/wiki/Radegast_Download#Nightly_Builds
>
> Then once logged click on the Objects menu which will bring up a list
> of objects nearby. Right clicking on an object there will give the
> option to save as .DAE. You will see the window like:
>
> http://i.imgur.com/TeGv4rS.png (the left part)
>
> After importing to Unity3D it will look like this (textures and all)
>
> http://i.imgur.com/aYGwg7K.png
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