[Opensim-users] exporting prims as mesh using Singularity 1.8.1

John Lester john.e.lester at gmail.com
Sun Sep 15 14:06:24 UTC 2013


Wow, thank you Latif!  That is fantastic news.

-John "Pathfinder" Lester

http://about.me/pathfinder

“If you want to build a ship, don’t drum up the men to gather wood, divide
the work and give orders. Instead, teach them to yearn for the vast and
endless sea.”  -Antoine de Saint-Exupéry


On Sun, Sep 15, 2013 at 5:33 AM, Nick Zwart - 3DLES <nick at 3dles.com> wrote:

> Wow, Latif.... this is so great.
>
> Op donderdag 15 augustus 2013 schreef Latif Khalifa (
> latifer at streamgrid.net):
>
> > I'm working on improving the Collada exporter by adding texture
> > import. I have already implemented it in Radegast which I will use as
> > a prototype for what it will look like in Singularity.
> >
> > If you want to to check it out, download Radegast nightly build from
> > http://radegast.org/wiki/Radegast_Download#Nightly_Builds
> >
> > Then once logged click on the Objects menu which will bring up a list
> > of objects nearby. Right clicking on an object there will give the
> > option to save as .DAE. You will see the window like:
> >
> > http://i.imgur.com/TeGv4rS.png (the left part)
> >
> > After importing to Unity3D it will look like this (textures and all)
> >
> > http://i.imgur.com/aYGwg7K.png
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> >
>
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