[Opensim-users] exporting prims as mesh using Singularity 1.8.1

John Lester john.e.lester at gmail.com
Thu Aug 15 21:14:19 UTC 2013


I've added Latif's excellent additional info to my blog post at
http://becunningandfulloftricks.com/2013/08/15/how-to-convert-a-prim-based-object-in-second-life-or-opensim-into-a-mesh-object-on-your-hard-drive-using-the-singularity-viewer/

Latif, wow, thank you.  That's outstanding work.



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On Thu, Aug 15, 2013 at 4:59 PM, Fleep Tuque <fleep513 at gmail.com> wrote:

> *buys Latif a beer or three*
>
> - Fleep
>
>
>
> Chris M. Collins (Avatar: Fleep Tuque)
> Center for Simulations & Virtual Environments Research (UCSIM)
> UCIT Research & Development
> UC Office of Information Technologies
> University of Cincinnati
> 406A Zimmer Hall
> 315 College Drive
> PO BOX 210088
> Cincinnati, OH 45221-0088
> chris.collins at uc.edu
> (513) 556-3018
>
> http://ucsim.uc.edu
>
>
> On Thu, Aug 15, 2013 at 4:36 PM, Latif Khalifa <latifer at streamgrid.net>wrote:
>
>> I'm working on improving the Collada exporter by adding texture
>> import. I have already implemented it in Radegast which I will use as
>> a prototype for what it will look like in Singularity.
>>
>> If you want to to check it out, download Radegast nightly build from
>> http://radegast.org/wiki/Radegast_Download#Nightly_Builds
>>
>> Then once logged click on the Objects menu which will bring up a list
>> of objects nearby. Right clicking on an object there will give the
>> option to save as .DAE. You will see the window like:
>>
>> http://i.imgur.com/TeGv4rS.png (the left part)
>>
>> After importing to Unity3D it will look like this (textures and all)
>>
>> http://i.imgur.com/aYGwg7K.png
>> _______________________________________________
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>> Opensim-users at lists.berlios.de
>> https://lists.berlios.de/mailman/listinfo/opensim-users
>>
>
>
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