[Opensim-users] exporting prims as mesh using Singularity 1.8.1
Fleep Tuque
fleep513 at gmail.com
Thu Aug 15 20:59:30 UTC 2013
*buys Latif a beer or three*
- Fleep
Chris M. Collins (Avatar: Fleep Tuque)
Center for Simulations & Virtual Environments Research (UCSIM)
UCIT Research & Development
UC Office of Information Technologies
University of Cincinnati
406A Zimmer Hall
315 College Drive
PO BOX 210088
Cincinnati, OH 45221-0088
chris.collins at uc.edu
(513) 556-3018
http://ucsim.uc.edu
On Thu, Aug 15, 2013 at 4:36 PM, Latif Khalifa <latifer at streamgrid.net>wrote:
> I'm working on improving the Collada exporter by adding texture
> import. I have already implemented it in Radegast which I will use as
> a prototype for what it will look like in Singularity.
>
> If you want to to check it out, download Radegast nightly build from
> http://radegast.org/wiki/Radegast_Download#Nightly_Builds
>
> Then once logged click on the Objects menu which will bring up a list
> of objects nearby. Right clicking on an object there will give the
> option to save as .DAE. You will see the window like:
>
> http://i.imgur.com/TeGv4rS.png (the left part)
>
> After importing to Unity3D it will look like this (textures and all)
>
> http://i.imgur.com/aYGwg7K.png
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