[Opensim-users] exporting prims as mesh using Singularity 1.8.1
Latif Khalifa
latifer at streamgrid.net
Thu Aug 15 20:36:01 UTC 2013
I'm working on improving the Collada exporter by adding texture
import. I have already implemented it in Radegast which I will use as
a prototype for what it will look like in Singularity.
If you want to to check it out, download Radegast nightly build from
http://radegast.org/wiki/Radegast_Download#Nightly_Builds
Then once logged click on the Objects menu which will bring up a list
of objects nearby. Right clicking on an object there will give the
option to save as .DAE. You will see the window like:
http://i.imgur.com/TeGv4rS.png (the left part)
After importing to Unity3D it will look like this (textures and all)
http://i.imgur.com/aYGwg7K.png
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