[Opensim-users] Content creation in Grand Theft Auto coming Oct 1, how's that going to play out?

Dahlia Trimble dahliatrimble at gmail.com
Thu Aug 15 18:03:47 UTC 2013


Game modding is not a new activity; it's been going on for years and has
even spawned completely new titles and distribution platforms (Steam). If
the concern in competition, I suspect anyone who is considering jumping
ship has already done so long ago (if they were even in the OpenSimulator
camp to begin with).


On Thu, Aug 15, 2013 at 10:15 AM, Dr Ramesh Ramloll <r.ramloll at gmail.com>wrote:

> I think there is a very thin line that separates customization from
> content creation. I see a lot of deep modding activities going on (at least
> in the visual domain) ... dunno how easy it is program object behaviors
> (but am sure this must be on their radar).
> In any case, am seeing a lot of role playing clips using GTA ... that I
> study e.g. the lcpd first response role play. I do see that customization
> is limited but can be easily improved ... what can happen is that as they
> inject content building tools, this might impact fps/gameplay and lead them
> to rediscover the problems SL/Opensim are dealing with currently and for
> the past years. In any case, the development has got my ears all propped up
> ... am smelling competition.
>
>
> On Thu, Aug 15, 2013 at 12:54 PM, Nebadon Izumi <nebadon2025 at gmail.com>wrote:
>
>> From what I have seen I don't think they are going to allow people to
>> upload content, they can just customize content that is already available
>> in world.  I don't really see this filling the same needs that
>> OpenSimulator can offer, not to mention its Windows / DirectX only, I also
>> can not see Education and Business wanting to use this as any kind of
>> platform in those areas, I just think this is way to much comparing Apples
>> to Oranges.  Not to mention its also not going to be free.
>>
>>
>> On Thu, Aug 15, 2013 at 12:42 PM, Dr Ramesh Ramloll <r.ramloll at gmail.com>wrote:
>>
>>> Hello,
>>> I thought it's a good place to discuss how this might impact virtual
>>> worlds that was designed from a content creation base that leads to
>>> application on top, while Rockstar folks are working in the reverse
>>> direction (they got the physics and looks right) and now are injecting
>>> modding and editing tools in.  I think this is a very critical development
>>> as Grand Theft Auto might end up being a VR platform for all the kinds of
>>> applications that Opensim/SL developers are dreaming of. Please share your
>>> views ...
>>> http://www.youtube.com/watch?v=olEGtoYs_8A
>>> Ramesh
>>>
>>> --
>>> 'Consider how the lilies grow. They do not labor or spin.'
>>> *Rameshsharma Ramloll* PhD, CEO CTO DeepSemaphore LLC, Affiliate *Research
>>> Associate Professor*, Idaho State University, Pocatello, ID 83209 Tel:
>>> 208-240-0040
>>> Blog <http://deepsemaphore.posterous.com/>, LinkedIn<http://www.linkedin.com/in/rameshramloll>
>>> , DeepSemaphore LLC <http://www.deepsemaphore.com>, Google+ profile<https://plus.google.com/103652369558830540272/about>
>>>
>>> _______________________________________________
>>> Opensim-users mailing list
>>> Opensim-users at lists.berlios.de
>>> https://lists.berlios.de/mailman/listinfo/opensim-users
>>>
>>
>>
>>
>> --
>> Michael Emory Cerquoni
>>
>> _______________________________________________
>> Opensim-users mailing list
>> Opensim-users at lists.berlios.de
>> https://lists.berlios.de/mailman/listinfo/opensim-users
>>
>
>
>
> --
> 'Consider how the lilies grow. They do not labor or spin.'
> *Rameshsharma Ramloll* PhD, CEO CTO DeepSemaphore LLC, Affiliate *Research
> Associate Professor*, Idaho State University, Pocatello, ID 83209 Tel:
> 208-240-0040
> Blog <http://deepsemaphore.posterous.com/>, LinkedIn<http://www.linkedin.com/in/rameshramloll>
> , DeepSemaphore LLC <http://www.deepsemaphore.com>, Google+ profile<https://plus.google.com/103652369558830540272/about>
>
> _______________________________________________
> Opensim-users mailing list
> Opensim-users at lists.berlios.de
> https://lists.berlios.de/mailman/listinfo/opensim-users
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://opensimulator.org/pipermail/opensim-users/attachments/20130815/01ff5287/attachment.html>


More information about the Opensim-users mailing list