[Opensim-users] exporting prims as mesh using Singularity 1.8.1

Trinity trinity93 at gmail.com
Thu Aug 15 22:00:18 UTC 2013


Im just hoping Latif can add some of the features from mesh studio like
striping out hiden  faces and setting number of tri's per rectangle or curve


On Thu, Aug 15, 2013 at 4:14 PM, John Lester <john.e.lester at gmail.com>wrote:

> I've added Latif's excellent additional info to my blog post at
> http://becunningandfulloftricks.com/2013/08/15/how-to-convert-a-prim-based-object-in-second-life-or-opensim-into-a-mesh-object-on-your-hard-drive-using-the-singularity-viewer/
>
> Latif, wow, thank you.  That's outstanding work.
>
>
>
> http://about.me/pathfinder
>
> “If you want to build a ship, don’t drum up the men to gather wood, divide
> the work and give orders. Instead, teach them to yearn for the vast and
> endless sea.”  -Antoine de Saint-Exupéry
>
>
> On Thu, Aug 15, 2013 at 4:59 PM, Fleep Tuque <fleep513 at gmail.com> wrote:
>
>> *buys Latif a beer or three*
>>
>> - Fleep
>>
>>
>>
>> Chris M. Collins (Avatar: Fleep Tuque)
>> Center for Simulations & Virtual Environments Research (UCSIM)
>> UCIT Research & Development
>> UC Office of Information Technologies
>> University of Cincinnati
>> 406A Zimmer Hall
>> 315 College Drive
>> PO BOX 210088
>> Cincinnati, OH 45221-0088
>> chris.collins at uc.edu
>> (513) 556-3018
>>
>> http://ucsim.uc.edu
>>
>>
>> On Thu, Aug 15, 2013 at 4:36 PM, Latif Khalifa <latifer at streamgrid.net>wrote:
>>
>>>  I'm working on improving the Collada exporter by adding texture
>>> import. I have already implemented it in Radegast which I will use as
>>> a prototype for what it will look like in Singularity.
>>>
>>> If you want to to check it out, download Radegast nightly build from
>>> http://radegast.org/wiki/Radegast_Download#Nightly_Builds
>>>
>>> Then once logged click on the Objects menu which will bring up a list
>>> of objects nearby. Right clicking on an object there will give the
>>> option to save as .DAE. You will see the window like:
>>>
>>> http://i.imgur.com/TeGv4rS.png (the left part)
>>>
>>> After importing to Unity3D it will look like this (textures and all)
>>>
>>> http://i.imgur.com/aYGwg7K.png
>>> _______________________________________________
>>> Opensim-users mailing list
>>> Opensim-users at lists.berlios.de
>>> https://lists.berlios.de/mailman/listinfo/opensim-users
>>>
>>
>>
>
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