[Opensim-users] exporting prims as mesh using Singularity 1.8.1

Tom Bess tom.willans at bessacarr.com
Thu Aug 15 22:53:20 UTC 2013


Hi Latif, seriously impressed! Thanks.  I will test it. 

Tom Willans  BSc(Hons)  MBCS  CITP
PhD Student
Serious Games Institute, Coventry University
United Kingdom

Managing Director Bessacarr Publications Ltd
+44 (0)121 288 0281
email: tom.willans at bessacarr.com
skype: tom.willans
Second Life and OSGrid: Tom Tiros

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On 15 Aug 2013, at 21:36, Latif Khalifa <latifer at streamgrid.net> wrote:

> I'm working on improving the Collada exporter by adding texture
> import. I have already implemented it in Radegast which I will use as
> a prototype for what it will look like in Singularity.
> 
> If you want to to check it out, download Radegast nightly build from
> http://radegast.org/wiki/Radegast_Download#Nightly_Builds
> 
> Then once logged click on the Objects menu which will bring up a list
> of objects nearby. Right clicking on an object there will give the
> option to save as .DAE. You will see the window like:
> 
> http://i.imgur.com/TeGv4rS.png (the left part)
> 
> After importing to Unity3D it will look like this (textures and all)
> 
> http://i.imgur.com/aYGwg7K.png
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