[Opensim-users] [Opensim-dev] Upload Collada Meshes to OpenSim0.7.1.1

Levi Martson levi.martson at immersiveeducation.org
Fri Oct 7 17:08:20 UTC 2011


Awesome! Thanks!

----------------------------
Levi Martson
Immersive Education Initiative: http://ImmersiveEducation.org
Immersive Education Forums: http://ImmersiveEducation.org/forums



On Thu, Oct 6, 2011 at 10:18 AM, Garmin Kawaguichi <
garmin.kawaguichi at magalaxie.com> wrote:

> **
> About meshes from Evolver used as rigged wearable, the problem seems to be
> the number of bones; may be 26 for LL and variable for Evolver. (The problem
> exiss for LL Second Life and for OpenSim)
>
> I used Linden Lab Viewer 3 to upload DAE files in OpenSim and to view them;
> there is also a mesh release of the Cool Viewer but I can only see the mesh
> items but I cannot upload them.
>
> GCI
>
> ----- Original Message -----
> *From:* Paul Fishwick <fishwick at cise.ufl.edu>
> *Sent:* Friday, October 07, 2011 5:36 PM
> *Subject:* Re: [Opensim-users] [Opensim-dev] Upload Collada Meshes to
> OpenSim0.7.1.1
>
> There are some quirks, though.
> Basic mesh and texture seem to work fine, but I have found difficulty in
> getting
> armatures working for Autodesk's evolver product - it is likely a problem
> in the
> specific hierarchy layout required by the SL viewer.
>
>
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>
>
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