[Opensim-users] llLoopsound and llPlaysound Issues
InuYasha Meiji
inuyasha.meiji at gmail.com
Wed Jun 29 15:26:05 UTC 2011
I was wondering I correctly used the commands to lay wav files for
ambient sounds, I think. But I noticed even if I make two different
prims play two different sounds one always kills the other. I am trying
to make a small weather system. I have a prim that produces rain with a
looping rain sound playing in the back ground. The problem is when the
other plays the random Thunder sound, the sound of the rain stops
entirely and has to be restarted.
Is there another way to successfully do this, or some kind of opensim
set of commands that allow this to work, then again is the opensim sound
still being tweaked and I should just hold off on the whole project,
just like the musical instrument I wanted to make with a full length
song because there is, as of yet, no equivalent to the sound queuing
that SL has in LSL.
Thanks for your time and replies.
InuYasha.
--
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Opensim User: Standalone Grid on Version 0.7.1.1 with 49 Regions
on Windows 7, 64-bit. Phenom 9500 2.2 ghz Quad Core, Terabyte Hard
Drive, 8gig DDR2 RAM. Used XAMPP to load PHP Version 5.3.0, Apache
and MySQL 5.1.41-community edition. Modules not yet successful
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