[Opensim-users] llLoopsound and llPlaysound Issues
Gary Beck
gab4gab at gmail.com
Wed Jun 29 16:29:48 UTC 2011
I have two prims. One plays a rain sound using llLoopsound. The other plays random sounds using llPlaysound. They don't interfere with each other, both play their sounds. This worked the same under Opensim 0.7.0.2.
- Gary Beck
Opensim User: Standalone Grid on Version 0.7.1.1 with 14 Regions
on VISTA, 32-bit and MySQL 5.5.12-community edition.
----- Original Message -----
From: InuYasha Meiji
To: opensim-users at lists.berlios.de
Sent: Wednesday, June 29, 2011 11:26
Subject: [Opensim-users] llLoopsound and llPlaysound Issues
I was wondering I correctly used the commands to lay wav files for ambient sounds, I think. But I noticed even if I make two different prims play two different sounds one always kills the other. I am trying to make a small weather system. I have a prim that produces rain with a looping rain sound playing in the back ground. The problem is when the other plays the random Thunder sound, the sound of the rain stops entirely and has to be restarted.
Is there another way to successfully do this, or some kind of opensim set of commands that allow this to work, then again is the opensim sound still being tweaked and I should just hold off on the whole project, just like the musical instrument I wanted to make with a full length song because there is, as of yet, no equivalent to the sound queuing that SL has in LSL.
Thanks for your time and replies.
InuYasha.
--
________________________________________________________________
Opensim User: Standalone Grid on Version 0.7.1.1 with 49 Regions
on Windows 7, 64-bit. Phenom 9500 2.2 ghz Quad Core, Terabyte Hard
Drive, 8gig DDR2 RAM. Used XAMPP to load PHP Version 5.3.0, Apache
and MySQL 5.1.41-community edition. Modules not yet successful
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