<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<html>
<head>
<meta http-equiv="content-type" content="text/html; charset=ISO-8859-1">
</head>
<body bgcolor="#000000" text="#99ffff">
I was wondering I correctly used the commands to lay wav files for
ambient sounds, I think. But I noticed even if I make two different
prims play two different sounds one always kills the other. I am
trying to make a small weather system. I have a prim that produces
rain with a looping rain sound playing in the back ground. The
problem is when the other plays the random Thunder sound, the sound
of the rain stops entirely and has to be restarted.<br>
<br>
Is there another way to successfully do this, or some kind of
opensim set of commands that allow this to work, then again is the
opensim sound still being tweaked and I should just hold off on the
whole project, just like the musical instrument I wanted to make
with a full length song because there is, as of yet, no equivalent
to the sound queuing that SL has in LSL.<br>
<br>
Thanks for your time and replies.<br>
<br>
InuYasha.<br>
<br>
<pre class="moz-signature" cols="72">--
________________________________________________________________
Opensim User: Standalone Grid on Version 0.7.1.1 with 49 Regions
on Windows 7, 64-bit. Phenom 9500 2.2 ghz Quad Core, Terabyte Hard
Drive, 8gig DDR2 RAM. Used XAMPP to load PHP Version 5.3.0, Apache
and MySQL 5.1.41-community edition. Modules not yet successful
________________________________________________________________
</pre>
</body>
</html>