[Opensim-users] Converting the Carnegie Mellon Animations?

Steve steveamigauk at yahoo.co.uk
Mon Mar 8 22:35:22 UTC 2010


The problems with widely available BVH is they conform to the BVH 
standard, whereas SL (and I assume OS) don't. The anchor point is the 
hip in BVH if I remember correctly, which doesn't exist as part of the 
SL/OS skeleton.

Steve

On 08/03/2010 1:45 PM, Chris Hart wrote:
>
> I think I tried these before -- it's important to note that to 
> successfully import to SL or OpenSim you only have certain joints to 
> animate, so fingers and toes, for example, won't animate. I think the 
> presence of animation information for extra joints may cause an import 
> to fail, so I would try importing to a tool like QAvimator or 
> Animeeple if a plain import to the grid doesn't work.
>
> If these are the same ones that were posted around this list a couple 
> of months ago I did manage to get them into Daz studio and export with 
> just the SL-compatible joint set, BUT even though I managed to import 
> some to OpenSim, all the animations seemed to be a variation on a 
> zombie dance -- not sure the conversion worked as planned! Fingers 
> crossed someone else has better luck J
>
> Chris
>
> *From:* opensim-users-bounces at lists.berlios.de 
> [mailto:opensim-users-bounces at lists.berlios.de] *On Behalf Of *Fish Kungfu
> *Sent:* 08 March 2010 12:37 PM
> *To:* opensim-users at lists.berlios.de
> *Subject:* Re: [Opensim-users] Converting the Carnegie Mellon Animations?
>
> Robert...
>
> That's a great find!  since they are already .bvh files they don't 
> need converting.  They just need to be uploaded as an Animation.  
> **BUT**, I just tried to upload one to Second Life and got the error 
> message that animation files must not be larger than 60K.  A quick 
> scan of the first set of .bvh files from the link you provided shows 
> most of these files are at least hundreds of kilobytes large.  Maybe 
> they can be opened with something like Avimator and edited down.  Or, 
> as far as OpenSim goes, maybe there is a config setting to allow 
> larger Animation uploads.  Again, I haven't tried uploading to my 
> OpenSim yet.  Mine's down this morning.  Hopefully someone else can try.
>
> Cheers!
> ~~Fish~~
>
>
>
>
> On Sun, Mar 7, 2010 at 10:23 PM, Robert Klein <rtkwebman at gmail.com 
> <mailto:rtkwebman at gmail.com>> wrote:
>
>
> Was anybody successful at converting these animations so we can use 
> them in
> OpenSim? Seems like over 2500 animations would be worth the effort.
>
> http://sites.google.com/a/cgspeed.com/cgspeed/motion-capture/3dsmax-friendly-release-of-cmu-motion-database
>
> -Robert
>
> --
> View this message in context: 
> http://n2.nabble.com/Converting-the-Carnegie-Mellon-Animations-tp4693228p4693228.html
> Sent from the opensim-users mailing list archive at Nabble.com.
> _______________________________________________
> Opensim-users mailing list
> Opensim-users at lists.berlios.de <mailto:Opensim-users at lists.berlios.de>
> https://lists.berlios.de/mailman/listinfo/opensim-users
>
>
>
>
> -- 
> ... . - . -.-. / .- ... - .-. --- -. --- -- -.--
>
> No virus found in this incoming message.
> Checked by AVG - www.avg.com
> Version: 9.0.733 / Virus Database: 271.1.1/2728 - Release Date: 
> 03/07/10 19:34:00
>
>
> _______________________________________________
> Opensim-users mailing list
> Opensim-users at lists.berlios.de
> https://lists.berlios.de/mailman/listinfo/opensim-users
>    

-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://opensimulator.org/pipermail/opensim-users/attachments/20100308/7176dd65/attachment.html>


More information about the Opensim-users mailing list