[Opensim-users] Converting the Carnegie Mellon Animations?
Steve
steveamigauk at yahoo.co.uk
Mon Mar 8 22:35:22 UTC 2010
The problems with widely available BVH is they conform to the BVH
standard, whereas SL (and I assume OS) don't. The anchor point is the
hip in BVH if I remember correctly, which doesn't exist as part of the
SL/OS skeleton.
Steve
On 08/03/2010 1:45 PM, Chris Hart wrote:
>
> I think I tried these before -- it's important to note that to
> successfully import to SL or OpenSim you only have certain joints to
> animate, so fingers and toes, for example, won't animate. I think the
> presence of animation information for extra joints may cause an import
> to fail, so I would try importing to a tool like QAvimator or
> Animeeple if a plain import to the grid doesn't work.
>
> If these are the same ones that were posted around this list a couple
> of months ago I did manage to get them into Daz studio and export with
> just the SL-compatible joint set, BUT even though I managed to import
> some to OpenSim, all the animations seemed to be a variation on a
> zombie dance -- not sure the conversion worked as planned! Fingers
> crossed someone else has better luck J
>
> Chris
>
> *From:* opensim-users-bounces at lists.berlios.de
> [mailto:opensim-users-bounces at lists.berlios.de] *On Behalf Of *Fish Kungfu
> *Sent:* 08 March 2010 12:37 PM
> *To:* opensim-users at lists.berlios.de
> *Subject:* Re: [Opensim-users] Converting the Carnegie Mellon Animations?
>
> Robert...
>
> That's a great find! since they are already .bvh files they don't
> need converting. They just need to be uploaded as an Animation.
> **BUT**, I just tried to upload one to Second Life and got the error
> message that animation files must not be larger than 60K. A quick
> scan of the first set of .bvh files from the link you provided shows
> most of these files are at least hundreds of kilobytes large. Maybe
> they can be opened with something like Avimator and edited down. Or,
> as far as OpenSim goes, maybe there is a config setting to allow
> larger Animation uploads. Again, I haven't tried uploading to my
> OpenSim yet. Mine's down this morning. Hopefully someone else can try.
>
> Cheers!
> ~~Fish~~
>
>
>
>
> On Sun, Mar 7, 2010 at 10:23 PM, Robert Klein <rtkwebman at gmail.com
> <mailto:rtkwebman at gmail.com>> wrote:
>
>
> Was anybody successful at converting these animations so we can use
> them in
> OpenSim? Seems like over 2500 animations would be worth the effort.
>
> http://sites.google.com/a/cgspeed.com/cgspeed/motion-capture/3dsmax-friendly-release-of-cmu-motion-database
>
> -Robert
>
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