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The problems with widely available BVH is they conform to the BVH
standard, whereas SL (and I assume OS) don't. The anchor point is the
hip in BVH if I remember correctly, which doesn't exist as part of the
SL/OS skeleton.<br>
<br>
Steve<br>
<br>
On 08/03/2010 1:45 PM, Chris Hart wrote:
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<p class="MsoNormal"><span
style="font-size: 11pt; font-family: "Calibri","sans-serif"; color: rgb(31, 73, 125);">I
think I tried these before – it’s important to note that to
successfully import to SL or OpenSim you only have certain joints to
animate,
so fingers and toes, for example, won’t animate. I think the presence
of
animation information for extra joints may cause an import to fail, so
I would
try importing to a tool like QAvimator or Animeeple if a plain import
to the
grid doesn’t work.<o:p></o:p></span></p>
<p class="MsoNormal"><span
style="font-size: 11pt; font-family: "Calibri","sans-serif"; color: rgb(31, 73, 125);"><o:p> </o:p></span></p>
<p class="MsoNormal"><span
style="font-size: 11pt; font-family: "Calibri","sans-serif"; color: rgb(31, 73, 125);">If
these are the same ones that were posted around this list a
couple of months ago I did manage to get them into Daz studio and
export with
just the SL-compatible joint set, BUT even though I managed to import
some to
OpenSim, all the animations seemed to be a variation on a zombie dance
– not sure
the conversion worked as planned! Fingers crossed someone else has
better luck </span><span
style="font-size: 11pt; font-family: Wingdings; color: rgb(31, 73, 125);">J</span><span
style="font-size: 11pt; font-family: "Calibri","sans-serif"; color: rgb(31, 73, 125);"><o:p></o:p></span></p>
<p class="MsoNormal"><span
style="font-size: 11pt; font-family: "Calibri","sans-serif"; color: rgb(31, 73, 125);"><o:p> </o:p></span></p>
<p class="MsoNormal"><span
style="font-size: 11pt; font-family: "Calibri","sans-serif"; color: rgb(31, 73, 125);">Chris<o:p></o:p></span></p>
<p class="MsoNormal"><span
style="font-size: 11pt; font-family: "Calibri","sans-serif"; color: rgb(31, 73, 125);"><o:p> </o:p></span></p>
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<p class="MsoNormal"><b><span
style="font-size: 10pt; font-family: "Tahoma","sans-serif";"
lang="EN-US">From:</span></b><span
style="font-size: 10pt; font-family: "Tahoma","sans-serif";"
lang="EN-US"> <a class="moz-txt-link-abbreviated" href="mailto:opensim-users-bounces@lists.berlios.de">opensim-users-bounces@lists.berlios.de</a>
[<a class="moz-txt-link-freetext" href="mailto:opensim-users-bounces@lists.berlios.de">mailto:opensim-users-bounces@lists.berlios.de</a>] <b>On Behalf Of </b>Fish
Kungfu<br>
<b>Sent:</b> 08 March 2010 12:37 PM<br>
<b>To:</b> <a class="moz-txt-link-abbreviated" href="mailto:opensim-users@lists.berlios.de">opensim-users@lists.berlios.de</a><br>
<b>Subject:</b> Re: [Opensim-users] Converting the Carnegie Mellon
Animations?<o:p></o:p></span></p>
</div>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal" style="margin-bottom: 12pt;">Robert...<br>
<br>
That's a great find! since they are already .bvh files they don't need
converting. They just need to be uploaded as an Animation. **BUT**,
I just tried to upload one to Second Life and got the error message
that
animation files must not be larger than 60K. A quick scan of the first
set of .bvh files from the link you provided shows most of these files
are at
least hundreds of kilobytes large. Maybe they can be opened with
something like Avimator and edited down. Or, as far as OpenSim goes,
maybe there is a config setting to allow larger Animation uploads.
Again,
I haven't tried uploading to my OpenSim yet. Mine's down this
morning. Hopefully someone else can try.<br>
<br>
Cheers!<br>
~~Fish~~<br>
<br>
<br>
<br>
<br>
<o:p></o:p></p>
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<p class="MsoNormal">On Sun, Mar 7, 2010 at 10:23 PM, Robert Klein
<<a moz-do-not-send="true" href="mailto:rtkwebman@gmail.com">rtkwebman@gmail.com</a>>
wrote:<o:p></o:p></p>
<p class="MsoNormal"><br>
Was anybody successful at converting these animations so we can use
them in<br>
OpenSim? Seems like over 2500 animations would be worth the effort.<br>
<br>
<a moz-do-not-send="true"
href="http://sites.google.com/a/cgspeed.com/cgspeed/motion-capture/3dsmax-friendly-release-of-cmu-motion-database"
target="_blank">http://sites.google.com/a/cgspeed.com/cgspeed/motion-capture/3dsmax-friendly-release-of-cmu-motion-database</a><br>
<br>
-Robert<br>
<span style="color: rgb(136, 136, 136);"><br>
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