[Opensim-users] Consequences of vicinity

Stefan Andersson stefan at tribalmedia.se
Tue Dec 30 14:25:48 UTC 2008


Actually,
 
since it's currently up to the _observer_ to place your region in its vincinity, water sims are a non-solution for the problem of people killing popular sims with child agents because they all want it as neighbours.
 
The solution probably lies within the concept of 'tourists' coming from 'foreign' regions. Obvious sociopolitical issues aside, a region should probably be able to restrict agent connections and updates to any non-blessed child agents. That should probably be easy to implement.
 
Of course, it's still a good idea to surround _your_ end of a hyperlink with watersims, in case the target sim starts acting funny.
Best regards,Stefan AnderssonTribal Media AB
> From: opensim at jfhopkin.karoo.co.uk> To: opensim-users at lists.berlios.de> Date: Tue, 30 Dec 2008 14:10:16 +0000> Subject: Re: [Opensim-users] Consequences of vicinity> > This sounds a good idea to me, and I was thinking of doing it anyway,> just to have a sort of buffer zone.> > Has anyone any idea of the overhead incurred by a water region? I> have a 2x2 estate (4 regions), which would mean another 12 regions to> surround it, so it's important they don't drag things down too much.> > And does it make any difference whether the region actually is water,> or would a desert (flat terrain, no prims) be just as low in resource> usage? How about terrain that's been landscaped?> > John> > Ralf Haifisch wrote:> > >Hi Crista,> >> >Would it be a recommended way to:> >> >Move "productive" regions> >Put a water-region ring around it, on a different server or at least opensim> >instance> >> >??> >> >That way I would be in control of the inner border behavior and could still> >see what happens on the outer border.> >If the water instance goes down, doesn´t matter..> _______________________________________________> Opensim-users mailing list> Opensim-users at lists.berlios.de> https://lists.berlios.de/mailman/listinfo/opensim-users
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