[Opensim-users] realxtend integration

Jeroen van Veen j.veenvan at gmail.com
Thu Dec 11 09:27:04 UTC 2008


Hi Ryan,

Thanks for answering. I got two more questions though :-)
1. With the amount of work already done by realxtend, how much time is
estimated for a new viewer build from scratch?
2. Are there any plans to build on the bsd-licensed verse udp protocol? (
http://www.uni-verse.org/)


2008/12/11 Ryan McDougall <sempuki1 at gmail.com>

> Let me try to clear up what I am able to.
>
> On Thu, Dec 11, 2008 at 12:12 AM, Jeroen van Veen <j.veenvan at gmail.com>
> wrote:
> > I've been watching the news about RealXtend integration a bit. Not sure
> if i
> > understand things right though:
> > realxtend viewer = superior to any other viewer out there, based on the
> most
> > mature 3d-engine(Ogre), but build on LindenLabs code(gpl), bsd license
> > preferred
>
> The legacy reX viewer is based on a fork of LL code, and uses Ogre for
> rendering. "Superior" is in the eyes of the beholder.
>
> > other viewers =bsd-licensed, but not even close to the current state of
> > lindenlabs viewer. C# is a pain in the a## when it comes to integration
> with
> > existing components like 3d-engines, so c++ viewer preferred?
> >
> > Problem: libomv is c#, not c++. Solution? If any?
> > Realxtend rumour: viewer will be bsd-licensed at some point. c++ port for
> > libomv? or? Licensing issues with lindens?
>
> The legacy viewer will never be BSD, as most of the copyright is to
> LL. We will start from scratch reusing *none* of LL code, and will
> have an explicit policy of *never* using the LL source code as even a
> reference, as the law frowns on this without extra staff for
> clean-room reverse engineering, which we cannot afford.
>
> That is not as much of a problem as might be assumed since reX and
> OpenSim server compatibility is our primary focus, and we are able to
> use those as a reference with no concern.
>
> > Realxtend module for opensim: Great, no more fork, no more double work,
> > faster development, cooperation, world peace
>
> That is the intent, but we'll need help from everyone in OpenSim
> community to achieve it. Kumbaya.
>
> >
> > Phrearch
>
> Cheers,
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> Opensim-users at lists.berlios.de
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>
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