[Opensim-dev] Still on Sim and Phys Frames per Second (FPS)

Nicky Perian nickyperian at gmail.com
Tue Nov 10 18:15:58 UTC 2015


>>Kokua is no longer being updated
https://bitbucket.org/NickyP/kokuant/commits/all?search=opensim
https://sourceforge.net/projects/kokua.team-purple.p/files/KokuaNT/

We work on items for OPENSIM as the come up and for which a
ticket has been files.

So, if you need something done or added file a ticket.

https://sourceforge.net/p/team-purple/kokua/tickets/?source=navbar


On Tue, Nov 10, 2015 at 11:06 AM, Michael Emory Cerquoni <
nebadon2025 at gmail.com> wrote:

> I think the big problem is the viewer teams are slow to pickup these
> changes and fixes, most of the viewer projects seem quite dead to me at the
> moment, there have been major fixes we have all been waiting quite a very
> long time for Singularity to do, I cant speak with certainty but this
> project seems at best to be on pause.  Replex is no longer being updated,
> Kokua is no longer being updated, I can not say what is really happening
> with Firestorm as their involvement has always been through what seems to
> be a high power telescope from very far away.  Most of the other viewers
> all seem to serve a niche purpose.  We have OnLook viewer now which is
> designed with the intention of serving only the needs of OpenSimulator and
> not Second Life, but quite literally no one has volunteered to be
> involved.  What bothers me about saying get the viewer teams to fix it
> there is only one response, what viewer teams?  Also if that was the
> intended goal why was this not coordinated prior to the break, to just go
> ahead break something and then call it progress while leaving stuff broken
> and then say oh someone else should fix that is quite unprofessional in any
> setting.  We need to resolve this problem of viewer development or quite
> honestly this whole thing is dead in its tracks, without a constantly
> improving viewer OpenSim is looking more and more like a dead end.  That
> said its never to late to revive things and start wallking the path to
> improvement, but as a group we need to stop focusing on the wrong things.
> What i see is people chasing ghosts of problems that are not the real core
> problems of what this project has and needs, with little to zero
> improvements as a result.  Can anyone name a single improvement that has
> come from changing the stats?  Where are the patches, where are the
> scientific write ups showing that this was a success, so far to me this
> whole thing with stats seems like a big distraction that is not only not
> beneficial so far, its causing strife between the developers.  Personally I
> don't have the solutions, my time is very limited anymore and I cant spend
> the time I have in the past testing things and coordinating people like I
> have, we need more people to step up and do the right thing without making
> people feel like its being shoved down their throats.
>
>
> On Tue, Nov 10, 2015 at 11:48 AM, GarminKawaguichi <
> garmin.kawaguichi at magalaxie.com> wrote:
>
>> I quite agree with what Seth wrote.
>>
>> GCI
>>
>> Le 09/11/2015 16:05, Seth Nygard a écrit :
>>
>> Let the FPS wars begin so there can be confusion everywhere...
>> Now those that want to can set a ridiculous fudge factor and show
>> 11000000FPS - WOW, look, waaaaaaay faster than "that other grid"!
>>
>> I firmly disagree in adding anything that allows artificially inflated
>> metrics for any value.  At this stage the configurable fudge factor is an
>> even worse "fix" IMHO.
>>
>> The correct fix is really to communicate the correct value(s) and put
>> pressure on the viewer developers to fix their lag calculation(s).  People
>> can be expected to update their viewer(s) which is not an unrealistic
>> expectation.  People running old and/or unsupported viewers already have a
>> plethora of issues they need to be aware of and things that don't work
>> right, so why is the lag indicator any different?
>>
>> If we must have this user configurable then, instead of a fudge factor
>> value it should be a simple boolean setting such as;
>> ShowArtificiallyInflatedAndIncorrectFPS = false;
>> ShowArtificiallyInflatedAndIncorrectFPS = true;
>>
>> On my grid I have made it a point to inform everyone that the calculated
>> lag indicator is broken and the 11FPS is in the correct and normal value.
>> I also point out that what used to be shown was in fact a falsified and
>> artificially inflated value to make things look like "that other grid".
>> Most people simple say "Oh yeah, I never paid attention to that anyhow.  It
>> doesn't work right any of the time anyhow".  Many then say they looked at
>> the wiki but couldn't find any information on what to expect.
>>
>> If whenever people ask for documentation the standard reply from the dev
>> community is "read the code" then why is it so hard to ask for, and expect
>> the viewers to be fixed and updated?
>>
>> -Seth
>>
>>
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>>
>
>
> --
> Michael Emory Cerquoni
>
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>
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