[Opensim-dev] Still on Sim and Phys Frames per Second (FPS)

Michael Emory Cerquoni nebadon2025 at gmail.com
Tue Nov 10 17:06:20 UTC 2015


I think the big problem is the viewer teams are slow to pickup these
changes and fixes, most of the viewer projects seem quite dead to me at the
moment, there have been major fixes we have all been waiting quite a very
long time for Singularity to do, I cant speak with certainty but this
project seems at best to be on pause.  Replex is no longer being updated,
Kokua is no longer being updated, I can not say what is really happening
with Firestorm as their involvement has always been through what seems to
be a high power telescope from very far away.  Most of the other viewers
all seem to serve a niche purpose.  We have OnLook viewer now which is
designed with the intention of serving only the needs of OpenSimulator and
not Second Life, but quite literally no one has volunteered to be
involved.  What bothers me about saying get the viewer teams to fix it
there is only one response, what viewer teams?  Also if that was the
intended goal why was this not coordinated prior to the break, to just go
ahead break something and then call it progress while leaving stuff broken
and then say oh someone else should fix that is quite unprofessional in any
setting.  We need to resolve this problem of viewer development or quite
honestly this whole thing is dead in its tracks, without a constantly
improving viewer OpenSim is looking more and more like a dead end.  That
said its never to late to revive things and start wallking the path to
improvement, but as a group we need to stop focusing on the wrong things.
What i see is people chasing ghosts of problems that are not the real core
problems of what this project has and needs, with little to zero
improvements as a result.  Can anyone name a single improvement that has
come from changing the stats?  Where are the patches, where are the
scientific write ups showing that this was a success, so far to me this
whole thing with stats seems like a big distraction that is not only not
beneficial so far, its causing strife between the developers.  Personally I
don't have the solutions, my time is very limited anymore and I cant spend
the time I have in the past testing things and coordinating people like I
have, we need more people to step up and do the right thing without making
people feel like its being shoved down their throats.


On Tue, Nov 10, 2015 at 11:48 AM, GarminKawaguichi <
garmin.kawaguichi at magalaxie.com> wrote:

> I quite agree with what Seth wrote.
>
> GCI
>
> Le 09/11/2015 16:05, Seth Nygard a écrit :
>
> Let the FPS wars begin so there can be confusion everywhere...
> Now those that want to can set a ridiculous fudge factor and show
> 11000000FPS - WOW, look, waaaaaaay faster than "that other grid"!
>
> I firmly disagree in adding anything that allows artificially inflated
> metrics for any value.  At this stage the configurable fudge factor is an
> even worse "fix" IMHO.
>
> The correct fix is really to communicate the correct value(s) and put
> pressure on the viewer developers to fix their lag calculation(s).  People
> can be expected to update their viewer(s) which is not an unrealistic
> expectation.  People running old and/or unsupported viewers already have a
> plethora of issues they need to be aware of and things that don't work
> right, so why is the lag indicator any different?
>
> If we must have this user configurable then, instead of a fudge factor
> value it should be a simple boolean setting such as;
> ShowArtificiallyInflatedAndIncorrectFPS = false;
> ShowArtificiallyInflatedAndIncorrectFPS = true;
>
> On my grid I have made it a point to inform everyone that the calculated
> lag indicator is broken and the 11FPS is in the correct and normal value.
> I also point out that what used to be shown was in fact a falsified and
> artificially inflated value to make things look like "that other grid".
> Most people simple say "Oh yeah, I never paid attention to that anyhow.  It
> doesn't work right any of the time anyhow".  Many then say they looked at
> the wiki but couldn't find any information on what to expect.
>
> If whenever people ask for documentation the standard reply from the dev
> community is "read the code" then why is it so hard to ask for, and expect
> the viewers to be fixed and updated?
>
> -Seth
>
>
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>


-- 
Michael Emory Cerquoni
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