[Opensim-dev] Negative z values

Jim Williams sphere1952 at gmail.com
Mon Apr 28 11:03:26 UTC 2014


I will be advocating that Bullet not be the default physics engine outside
of OSG until it works.


On Mon, Apr 28, 2014 at 6:54 AM, Ai Austin <ai.ai.austin at gmail.com> wrote:

> I thought we meant leaving the default water height at 20m (adjustable on
> a region basis) but allow terrain levels that can go negative (and now be
> fixed at no lower than 0m.
>
> BulletSim though is the default physics engine, so it would be good to
> establish/know if BulletSim can easily be amended to cope with -ve terrain
> levels or if it must stay at the current 0m as the lowest level possible. I
> just raised a mantis issue to establish that.
>
> http://opensimulator.org/mantis/view.php?id=7140
>
> There are a few places in viewers editing dialogues where an assumption of
> z=0m base is assumed... but with OpenSim variants of modern viewers those
> may be able to be fixed.  One I just reported is at
>
> http://jira.phoenixviewer.com/browse/FIRE-13582
>
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-- 
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