[Opensim-dev] Negative z values
Jim Williams
sphere1952 at gmail.com
Fri Apr 25 10:10:15 UTC 2014
Well...I just tried "terrain fill -100" and with Firestorm it does make the
problem with looking down into the sea while above the water more obvious,
but once the camera is below sea level I can't see anything particularly
problematic.
Doesn't seem to me that there's anything broken, and therefore there is
nothing to fix.
On Fri, Apr 25, 2014 at 5:31 AM, Ai Austin <ai.ai.austin at gmail.com> wrote:
> At 01:30 25/04/2014, opensim-dev-request at opensimulator.org wrote:
>
>> Hi folks. Historically, whether by accident or design, OpenSimulator has
>> allowed negative Z values for terrain, objects
>> and avatars (e.g. <130, 50, -45>. I have seen people use this facility
>> to build fully underwater or partially
>> underwater structures (e.g. oil rigs, sunken ships, etc.) which are
>> conceptually far below the water line without having
>> to set that water line at a level that may be way above that of
>> surrounding regions.
>> ... Thoughts?
>>
>
>
> I did not know this was possible.. but I think it would be a very useful
> thing to have since I have some entirely underwater based regions (e.g. see
> Marineville in OSGrid) where I had to space te region far away from other
> regions due to the different water heights, and regions where I could use
> more underwater areas (such as Vue-Rig in OSGrid
>
> Does anyone have a terrain height image that sets the sea bed lower than
> 0m and has a water height of the default 20m to act as the basis for a test?
>
> And if anyone has a nice simple test OAR where water level is 20m and
> there are objects and terrain below 0m it would be useful to act as the
> basis for experimentation.
>
>
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--
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