<div dir="ltr">Well...I just tried "terrain fill -100" and with Firestorm it does make the problem with looking down into the sea while above the water more obvious, but once the camera is below sea level I can't see anything particularly problematic.<div>
<br></div><div>Doesn't seem to me that there's anything broken, and therefore there is nothing to fix.</div><div><br></div></div><div class="gmail_extra"><br><br><div class="gmail_quote">On Fri, Apr 25, 2014 at 5:31 AM, Ai Austin <span dir="ltr"><<a href="mailto:ai.ai.austin@gmail.com" target="_blank">ai.ai.austin@gmail.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">At 01:30 25/04/2014, <a href="mailto:opensim-dev-request@opensimulator.org" target="_blank">opensim-dev-request@<u></u>opensimulator.org</a> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
Hi folks. Â Historically, whether by accident or design, OpenSimulator has allowed negative Z values for terrain, objects<br>
and avatars (e.g. <130, 50, -45>. Â I have seen people use this facility to build fully underwater or partially<br>
underwater structures (e.g. oil rigs, sunken ships, etc.) which are conceptually far below the water line without having<br>
to set that water line at a level that may be way above that of surrounding regions.<br>
... Thoughts?<br>
</blockquote>
<br>
<br>
I did not know this was possible.. Â but I think it would be a very useful thing to have since I have some entirely underwater based regions (e.g. see Marineville in OSGrid) where I had to space te region far away from other regions due to the different water heights, and regions where I could use more underwater areas (such as Vue-Rig in OSGrid<br>
<br>
Does anyone have a terrain height image that sets the sea bed lower than 0m and has a water height of the default 20m to act as the basis for a test?<br>
<br>
And if anyone has a nice simple test OAR where water level is 20m and there are objects and terrain below 0m it would be useful to act as the basis for experimentation.<br>
<br>
<br>
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</blockquote></div><br><br clear="all"><div><br></div>-- <br>No essence. No permanence. No perfection. Only action.
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