[Opensim-dev] Negative z values

Ai Austin ai.ai.austin at gmail.com
Fri Apr 25 12:26:11 UTC 2014


At 13:00 25/04/2014, opensim-dev-request at opensimulator.org wrote:
>Well...I just tried "terrain fill -100" and with Firestorm it does make the
>problem with looking down into the sea while above the water more obvious,
>but once the camera is below sea level I can't see anything particularly
>problematic.
>
>Doesn't seem to me that there's anything broken, and therefore there is
>nothing to fix.

Nice.. and "terrain fill -100" is good way to get a test region.

I just tried to see if I can "teleport" to a negative Z in Firestorm 
4.6.1 though and it sets -50 to 0 every time I type that in to the 
map.  So I suspect not everything is simple. 



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